Open world survival mod set just two years after the mass extinction of billions of people. Those that remain are left with remnants of a once technological society. Try to survive, build, or explore your way through the harsh dynamic environment.Features
Open your Arma 3 root directory and remove any @Epoch folders. Then simply extract the latest zip file into your Arma 3 root directory. Path to Arma 3 is generally "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\"
## [18.104.22.168] - 2019-01-31 ### Added - Several A2 Vehicles ported into Epoch - === LandVehicles === - A2_Golf_EPOCH - A2_HMMWV_EPOCH - A2_HMMWV_load_EPOCH - A2_Lada_EPOCH - A2_SUV_EPOCH - A2_SUV_load_EPOCH - A2_SUV_armed_EPOCH (not finished) - A2_UAZ_EPOCH - A2_UAZ_Open_EPOCH - A2_Ural_EPOCH - A2_Vodnik_EPOCH - A2_Volha_EPOCH - === AirVehicles === - a2_mi8_EPOCH - a2_ch47f_EPOCH - a2_ch47f_armed_EPOCH - a2_ch47f_armed_plus_EPOCH - uh1h_armed_EPOCH - uh1h_armed_plus_EPOCH - A lower Pawnee variant - C_Heli_Light_01_armed_EPOCH - C_Heli_Light_01_armed_plus_EPOCH - Several A2 Weapons ported into Epoch - a2_ak47s_gold_EPOCH Mass: 150 - a2_AK107_EPOCH Mass: 200 - a2_bizon_epoch Mass: 100 - a2_dmr_epoch Mass: 250 - a2_dmr_epoch_scoped Mass: 250 - a2_fnfal_epoch Mass: 200 - a2_G36_C_epoch Mass: 150 - a2_Mg36_epoch Mass: 150 - a2_leeenfield_epoch Mass: 150 - a2_m110_epoch Mass: 150 - a2_mk16_epoch Mass: 150 - a2_mk17_epoch Mass: 180 - a2_svd_epoch Mass: 200 - a2_VSS_vintorez_epoch Mass: 150 - a2_aks74un_EPOCH Mass: 150 - Several A2 Backpacks ported into Epoch - Assault_Pack_Epoch (CIV Assault Pack): Load: 300 - Patrol_Pack_Epoch (Patrol Pack): Load: 300 - TK_RPG_Backpack_Epoch (RPG Pack): Load: 300 - CZ_VestPouch_Epoch (Vest Pouch): Load: 340 - civil_assault_pack_Epoch (CIV Assault Pack): Load: 400 - S_Gunbag_Epoch (Gunbag): Load: 420 - ALICE_Pack_Epoch (Alice Pack): Load: 480 - US_Backpack_Epoch (Coyote BackPack) : Load: 500 - CZ_Backpack_Epoch (Camo CZ BackPack): Load: 520 - L_Gunbag_Epoch (Large Gunbag): Load: 580 - Tablet (E-Pad) - Can be found in Space Menu (DynaMenu) - Default Apps: - Enable E-Pad in DynaMenu - Show Playermarker on Map (GPS is needed) - Show dead Playermarker on Map (GPS on death was needed) - Enable / Disable Auto-Earplugs on Vehicle enter - Server Infos / Rules / Settings (load predefined html-sites) - Switch on / off debug monitor - Check, if you are reviveable or not - Read some news (random messages) - Check for nearby Vehicles (cost 250 Krypto) - Check for nearby Players (cost 250 Krypto) - Kill yourself (suicide) - Show Blocked Areas on the Map (building disallowed) - JailWall and JailDoor to Basebuilding items - Sounds to Door animations for building parts - Rusty textures for some Vehicles - Button to search in all configs to spawn items in AdminMenu - Fix to prevent rope-break while lifting Vehicles - Earplugs (Default F4 - Auto-Earplugs on Vehicle enter can be toggled in E-Pad) - UAV's are now usable by Space-Menu (DynaMenu) - You can now defuse bombs via Space-Menu (DynaMenu) ### Fixed - Model for SolarCharger was the same as SolarGenerator in Crafting Menu - If already in a group, you can not join another group - Position for Traders above water were bugged - Mosquito behavior was a bit too heavy ### Changed - Metal Garage model is now better to identify (looked nearly the same as walls) - Teleporters are now Booths and no interaction is needed to teleport - RadSuit now also protect against Toxic - PlotPoles have now a smaller geometry to fit into 1 wall height bases - Reworked the looting script to be more targeted on players next destinations ### Server Owners - The changes in the loot scripts will spawn much more loot now! - Check if you have to reduce the Lootbias / lootMultiplier, if you have adjusted it! - You can simply add "Apps" to the E-Pad in: - https://github.com/EpochModTeam/Epoch/blob/experimental/Sources/epoch_config/Configs/CfgEPad.hpp - Added a config to use seasonal TraderDeco to epochconfig.hpp - Simplified Weather script Event (check epochconfig.hpp) - SIM / Ghost storages have now own baseClasses - "Buildable_Storage_SIM" / "Buildable_Storage_Ghost" - Added config to change the max vehicle trade distance to cfgEpochclient.hpp - Added config to disable Door interactions for enhanced movement (DisableDoorsOnObj) to epochconfig.hpp - Added config to disable Door interactions for ACE Mod to cfgEpochclient.hpp - All Plotpoles are now stored in the Variable "EPOCH_Plotpoles" (for Clients and Server) - Removed buildings are no longer logged as "killed", but as removed in the DBView on GitHub