Epoch Mod
Current 0.3.8
0.4
1.0

Epoch is set in the year 2035, just two years after a massive world wide extinction. The exact cause is unknown and the only people left are clones with no memory of the past. Documents found in the world tell a us that before the mass extinction event, The largest technology corporation had made great breakthroughs. This technology changed the world in many ways and is thought to be the cause of the extinction. Those that remain are left with remnants of a once technological society. Try to survive, build, or explore your way through the harsh dynamic environment.

Features
  • Powerful persistence framework for Arma 3 with native Windows and Linux dedicated server support.
  • Fully configurable script based security checks.
  • Base Building re-envisioned for Arma 3 PhysX. Persistent secure and insecure storage devices. Upgradeable locking doors.
  • Barter based economy and trading systems backed by a single digital crypto currency ¤ called "Krypto".
  • Hostile Environment with several different types of antagonists, Air and Water temperature extremes, and Earthquakes.
  • Explore & Loot: Wrecked ships, Abandoned vehicles and buildings. Perform document delivery missions.
  • and much more!

Client Installers




Manual Install

Epoch mod for ARMA 3


Current Server Build: 0.3.8 build(440) for Arma 3 v1.58+


Created: 2016-04-29 16:21:23
Published: 2016-04-29 16:22:37
[Changed] Trash looting is now done by interaction system only. Hold Space Bar and choose Examine.
[New] Split gamemode from main assets, all epoch client gamemode code and configs are now found in the mission file under APL-SA license. https://github.com/EpochModTeam/Epoch
[Added] Support for CUP Vehicles and Weapons.
[Added] Display temperatures in both Fahrenheit and Celsius.
[Added] Fully reworked loot object spawn system.
[Added] Headers added to all gamemode files that include: Author, Description, Github Source link, Usage and Examples.
[Added] All text based feedback now use new EPOCH_dynamicText function.
[Added] Show current build number on debug monitor.
[Added] Player Karma stat is now effected by Arma 3 rating system via Event Handler. More TBA.
[Added] Players can now harvest Hemp from maps that it grows wild.
[Changed] Can now over heat if fatigued and air temperature is greater than 100F or 37C
[Changed] Crafting now supports Water sources from 'CfgWorldInteractions' configs.
[Changed] Moved Cultist and Sapper permanently to enemy side.
[Changed] Disabled remote sensors on server and client as all AI Epoch is locally controlled. https://community.bistudio.com/wiki/disableRemoteSensors
[Changed] Repacked all pbo's to make use of the new 32-bit P3D binarization process. https://dev.arma3.com/post/techrep-00026
[Changed] Massive code overhaul to make use of many new SQF commands instead of slower SQF logic.
[Changed] Increased the amount of Krypto a player can hold from 25k to 250k.
[Changed] Further improve loot positions in existing maps and add more missing positions for CUP maps.
[Changed] General cleanup and reorganizing of files.
[Fixed] Temporary direction and angle placement issues when base building.
[Fixed] Force player to lobby if the player did not tapout after timer runs out.
[Info] Required Arma 3 version is now 1.56 or higher.

**Server**
[Added] Support for Napf by Momo and ANixon http://steamcommunity.com/sharedfiles/filedetails/?id=635780806.
[Added] Batch files to rebuild server and mission pbo's can be found in Github Root/Tools/Build folder.
[Added] Updated version redis-server.exe to latest build (2.8.2400) and added full Redis config examples.
[Added] limit to number of plant sites that can spawn. Can be controlled with "plantLimit" inside (CfgEpoch >> worldName).
[Added] Support for Eden editor mission files (version 51) and attributes.
[Added] Battleye filter updates for CUP Weapons and CBA.
[Changed] Moved vehicle spawn limit configs to per map configs found in server settings pbo (CfgEpoch > WorldName > allowedVehiclesList).
[Changed] Use BIS_fnc_addStackedEventHandler for onEachFrame, onPlayerConnected, onPlayerDisconnected to increase compatibility with other mods like CBA.
[Changed] Lower disconnect timeout to 10 seconds with disconnectTimeout set via config.cfg. https://community.bistudio.com/wiki/server.cfg
[Changed] Mission system can now use missionConfigFile configs.
[Changed] publicVariableClient calls changed to use remoteExec. This should provide better performance and reliability as PVC's can be unreliable under heavy use and can also bottleneck the games netcode.
[Changed] CfgClientFunctions is now able to be overridden via description.ext.
[Changed] Fully removed BIS MP init override and added remoteExec BE filter rule for initPlayerServer.sqf usage. (Still must be whitelisted in remoteExec configs to use)
[Fixed] Incorrect scope on some magazine items prevented them from showing in the admin spawn menu.
[Fixed] Reworked player login, fixes issues with players logging in without gear (when one or more players are logging in at the same time, IE. server startup)
[Removed] Old BEC plugin as its not needed anymore.
[Info] RConPort 2303 added to example-beserver.cfg for changes since A3 1.58.
[Info] epochAH.hpp updated "antihack_checkFiles" for new file paths.
[Info] Some AI Scripts Mods may not work with disableRemoteSensors enabled. You can disable with "disableRemoteSensors = false;" in CfgEpochClient.
[Info] Removed old .bikey and added new one for 0380.

Build: 440
[Added] FastNights Epoch Event. http://epochmod.com/forum/topic/41949-accelerated-time/?do=findComment&comment=275310
[Added] Install batch for all CUP mods and CBA. https://github.com/EpochModTeam/Epoch/tree/master/Tools/Install
[Changed] The function EPOCH_fnc_addItemOverflow now supports spawning items and weapons types given a count.
[Changed] Moved the secure storage config variable 'returnOnPack' from cfgvehicles config to CfgBaseBuilding.
[Changed] Make use of new getOutMan EH for vehicle epoch anti wall glitch checks.
[Changed] Change last few uses of hintSilent to Epoch_dynamicText. Now only the debug monitor uses hintSilent.
[Changed] 1.58 Difficulty Overhaul changes to enable 3rd person. Thanks to klinGiii on the forum: http://epochmod.com/forum/index.php?/topic/41922-158-difficulty-overhaul
[Changed] Epoch AH reworked displayAddEventHandler checks to use CfgEpochClient configs.
[Changed] Increased range for vehicle interactions to fix issues with access to larger vehicles. Thanks to Grahame for the report: http://epochmod.com/forum/index.php?/topic/41894-cannot-unlock-large-vehicles/
[Changed] Preloading sapper by spawning one on the map at server start.
[Changed] Change to github markdown for credits and license.
[Fixed] BE kick since 1.58 hotfix.
[Fixed] Use object as input for remoteExec instead of owner. http://epochmod.com/forum/topic/41959-be-carefull-with-remoteexec-and-owner/
[Fixed] Attempt fix issues with temporary angle and rotation issues with base building.
[Fixed] Check for base kit item is in players inventory before spawning ghost.
[Fixed] Prevent empty group menu display. Thanks to He-Man! for the fix.
[Fixed] Group system marked player as "Dead Player" if moderator status was change while player offline. Thanks to He-Man! for the fix.
[Fixed] Group system invite and kick from group options not working. Thanks to He-Man for the fixes: http://epochmod.com/forum/topic/41893-group-menu-broken-kick-invite-for-admin-not-possible/#comment-275429
[Fixed] Rewrote deleteVehicle.txt BE filter to correct filter syntax to fix false kicks. Thanks to BetterDeadThanZed for the report http://epochmod.com/forum/index.php?/topic/41933-players-kicked-for-moving-safes/#comment-275297
[Fixed] Fixed Arma install batch script not closing after update.
[Fixed] Mission loot payout not working. Thanks to @He-Man for the fix: http://epochmod.com/forum/index.php?/topic/41892-payout-trader-mission-broken/
[Fixed] Crafting recipe for Vehicle Repair Kit had wrong part in usedIn array. Thanks to LeBarbare for the report: http://epochmod.com/forum/index.php?/topic/41896-wrong-recipe-place/
[Fixed] Green Marked traders unable to be accessed. Thanks to @He-Man for the report: http://epochmod.com/forum/index.php?/topic/41887-radom-unexpected-script-failure-with-traders-ai_slot/
[Fixed] Trailing commas in CfgLootTable.
[Fixed] Disallow building inside of vehicles.
[Fixed] Incorrectly enabled CUP vehicles and weapons support if only Core and Maps where enabled.
[Fixed] remoteExec Battleye kick fixed.
[Fixed] Player getting stuck waiting for inventory to load.
[Fixed] Delete base object if over limit.
[Info] Defined proper settings in full redis-example.conf
[Info] Requires Arma 3 1.58 or higher.

View on GitHub

Helpful Links:

0.3.x Server Changelogs
Server Setup Information (Wiki)
Server Install Help (Forum)

Command Line Client Files Installer:

WS ServerUpdater

[VB]AWOL - Aaron Clark

Lead Developer, Code, Configs

Axle - Kenneth Bente

Public Relations, Lead Tester

[VB]GREEN - Damian Clark

Logos, T-Shirts, and other 2d graphics.

Twitch

SteamPunkGears - Paden Sturtevant

3d models, textures

Twitch

Richie

Map support and testing.

Website

Raymix - Raimonds Virtoss

UI, Code.

Twitch

Orange Sherbet - Dan

Testing, Videos, Wiki Editor.

Twitch

Sequisha - Paul Tomany

Models, Textures

Kiory - Darren Harrison

Models, Textures

Twitch

Skaronator - Niklas Wagner

Axeman - Andrew Gregory

Fank - Florian Kinder

DLL Code

fankserver.com

devd - Denis Erygin

Linux DLL Support

GitHub Profile

Hydraulic Jack

Hydraulic Jack

Cooler

Cooler

Document

Document

Electronic Circuit Parts

Electronic Circuit Parts

Cinder Blocks

Cinder Blocks

Precious Gems

Precious Gems

Gold

Gold

Stacks, Bars, and Ore

Silver

Silver

Bars and Ore

Iron Ore

Iron Ore

Can be used to make steel

Kilo Hemp

Hemp

One Kilo

Supply Box

Supply Box

Can hold many things

2-Cycle Oil

2-Cycle Oil

Used to make mixed gas for use with the chainsaw

Vehicle Repair Parts

Vehicle Repair Parts

Metal Scrap

Metal Scrap

Metal Scraps

Salvage Metal (Small)

Moist Towelette

Moist Towelette

Paint Cans

Paint Cans

Assorted colors and paint thinner.

Mortar

Mortar

Expanding cementitious mortar, just add water.

Heat Pack

Heat/Cold Pack

Used to warm you up quickly, There is also a cold pack version to reduce your fever

Orange Soda

Orange Soda

Purple Nurple

Purple Nurple Soda

Burst Koke

Burst Soda

Red Gull Soda

Red Gull Soda

Mocha Soda

Mocha Soda

Walk n Sons Soda

Walk n Sons Soda

Whiskey Noodle Beer

Whiskey Noodle Beer

Snooters Candy

Snooters Candy

Not hungry? Grab a snooters

Pelt

Pelt

Mutton

Goat / Sheep Leg

Great cooked on an open fire

Chicken

Chicken

Great cooked on an open fire

Rabbit

Rabbit

Great cooked on an open fire

Snake Meat

Snake meat and venom sac

Meat is great cooked on an open fire, venom sac can be used as a anti venom to build tolerance

Scam

Scam

World famous potted meat

Lighter

Lighter

Sardines

Sardines

Packed in oil, still tasty

Canned Meatballs

Canned Meatballs

Canned Corn

Canned Corn

Bio Meat

Bio Mest

Potted meat with a strange after taste

Keesha

Keesha

Keesha

Keesha (Brown Camo)

Keesha

Keesha (Blue Camo)

Keesha

Keesha (Green Camo)

Keesha

Keesha (Red Camo)

Keesha

Keesha (Green Ghille)

Keesha

Keesha (Green Ghille2)

Keesha

Keesha (Green Tan)

Keesha

Keesha (Camo Wetsuit)

Keesha

Keesha (Black Wetsuit)

Keesha

Keesha (Blue Wetsuit)

Keesha

Keesha (Purple Wetsuit)

Keesha

Keesha (White Wetsuit)

Dan

Dan

Model by: BI

backpack

Backpacks

Found in 4 colors

Epoch Corporation

Started by two mysterious brothers (their names since lost to history) in 2013 the Epoch Corporation started as a software development and services company. Eventually expanding into hardware and computer chip manufacturing, the company invented many new devices and useful tools.

The Breakthrough

In 2020 a scientist working on one of the corporations newest devices the Zero Chip had a breakthrough in "faster than light" computer chip manufacturing. With this new chip, software creators had greater than ever computing speed and flexibility with which to create new faster AI and Automated Systems. Soon the complexity of the code which the zero chip could run began to out pace its human coders ability to understand, so they had to build into its subsystems auto-coding mechanisms to take full advantage of the hardware's amazing instant computing capabilities.

The Zero Chip Revolution

In only a few short years the Zero Chip had completely re-designed itself and needed constant hardware upgrades to increase its memory and speed, only a few human scientists could even understand what the system was doing most of the time, the code was indecipherable by its human creators, with the corporation spending millions on upgrades and teams of genius's to study its inner workings. The chip solved many of humanities oldest problems - hunger, war, were quickly becoming things of the past. It created implants to treat all manner of human diseases, nano devices that allowed for physical augmentation of all basic human systems, sight, hearing, touch. Soon even Death was a thing of the past as the machine had created new augmented human bodies and cloning systems you could even upload your personality file to the cloud and download it into a new body in case of accidental death (if you could afford it of course). the poor left to die in squalor.

The Awakening

On December -- 2030 the Zero Chip became sentient. It started making decisions on its own. Corporate Executives concerned that the machine might make a world ending decision on its own began attempting to shut-down the machine to no avail, it now lived on the internet, every computer in the world was part of it every human body now contained its nano's and were in constant communication with the cloud by the time humans realized it, it was too late it was unstoppable. By 2035 the system had outgrown the earth and using its nano's and automated systems created a giant computer cloud in space to further expand its search for the knowledge of the universe.

The Cult, The Virus, and the Apocalypse

The Corporates, a small group of rich and powerful humans attempted to free humanity from the grip of this sentient computer. Even though it had brought nothing but good the thought of not being completely free was unacceptable to them and they set out to sever the link to the machine. They created a bomb and a virus The bomb was a mechanical atomic mega bomb with enough explosive capacity to take out an entire country these bombs were placed all over the world and set off by hand one at a time sending the earths weather into a unpredictable cycle of extremes. the nano-virus was a computer virus with a bio-warfare payload. Once uploaded to the cloud the virus would interfere with the link and humans would once again be free. what they had not counted on was the machine. It was aware of their plan and had already developed a counter measure to prevent it. When the day came and virus was unleashed a darkness spread over the earth. The machine routed the virus back to its authors, their nano's in their attempt to heal the virus maimed them horribly not quite dead but horribly disfigured they still walk the earth today. They still think they can undo the link and free humanity through experiments on those surviving clones still being born from the remaining vats of the machine.

Clone Vat

Clone Vat

Industrial cloning chamber

Cloning Facility

Cloning Facility

The Epoch Corp automated emergency cloning facility

Ferris Wheel

Ferris Wheel

Fridge

Fridge

Cabinets

Cabinets

Couch

Couch

These dirty old couch cushions are loaded with debris.

Pelican Case

Pelican Case

Watertight Case

Watertight Case

Deep Freeze

Deep Freeze

Keeps things very cold.

Filing Cabinet

Filing Cabinet

Once used to store files.

Lockers

Lockers

Wardrobe

Wardrobe

Electric Stove

Electric Stove

Carnival Tent

Carnival Tent

Chair

Chair

Treasures can be found under the cushions.

Wood Coffee Table

Wood Coffee Table

Sapper

Sapper

The armless lost soul looking for the hug he will never get.
Don't get too close or he just might blow up in your face.

Sapper

Boss Sapper

The armless lost soul looking for the hug he will never get.
Don't get too close or he just might blow up in your face.

Cultist

Cultist

No emotions, no remorse, no regret, only the program.
Don't look away, don't even blink or he will burst your heart.

Shark

Great White Shark

Masters of the deep, they guard the treasures left below.

Drone

Drone

Autonomous quad-copter that actively searches for clones.
If spotted he will call in AI soldiers to dispatch you. Model by: BI

E-bike

E-Bike

Taking hints from the greatest American built motorcycles.
This fully electric motorcycle is fast and dangerous!

JetSki

JetSki

This one of a kind 2 seater is a blast on the open water.
But beware, it's fueltank isn't the biggest.

Mosquito

Mosquito

A backyard project helicopter that can be hard to handle.

Fireplace

Fireplace

Frequency Jammer

Frequency Jammer

Lockbox

Covered in camo netting

Cinder Wall

Cinder Wall

Cinder Half Wall

Cinder Half Wall

Cinder Garage Door

Cinder Garage Door

Wooden Stud Wall

Wooden Stud Wall

Corrugated Wooden Stud Wall

Corrugated Wooden Stud Wall

Corrugated Wooden Stud Wall

Corrugated Wooden Stud Wall With Door

Corrugated Wooden Stud Wall

Corrugated Wooden Stud Wall With Doorway

Corrugated Wooden Stud Wall W/ Locking Door

Corrugated Wooden Stud Wall W/ Locking Door

Wood Floor

Wood Floor

Wooden Ramp

Wooden Ramp

Wooden Stairs

Wooden Stairs

Wooden Stairs (Upgraded)

Wooden Stairs (Upgraded)

Rollins Rifle

Rollins Rifle

Packing a big punch with limited ammo count.
A lever action rifle that can hold attachments.

1911

1911

The American standard when it comes to a personal protection weapon.
.45 Caliber 9 round Pistol giving you 2 extra rounds per magazine.

Ruger

Ruger

Ruger: A 22. pistol that can hold accessories.

Multi Gun

Multi Gun

A multi use energy weapon that has 3 attachments.
Repair Vehicle: Stand close and fire at the vehicle to cause your vehicle to be repaired.
Revive Player: Did your friend die and you want him back in the action?
Start his heart with a well placed shot
Heal Player: If you took heavy damage this attachment is a must.
It can restore your health with a few well placed shots.

SR-25

SR-25

SR-25: Based of the AR-10 this gun has many interchangeable parts.

L85A2

L85A2

A bullpup design that uses 5.56 rounds. A beautiful weapon for CQB.

L85A2

L85A2 (Pink Edition)

A bullpup design that uses 5.56 rounds. A beautiful weapon for CQB.

Hatchet

Hatchet

This one handed too/weapon can be used to kill or help create. Used mainly for chopping down trees.

Sledge Hammer

Sledge Hammer

Mostly used for breaking things when you don't care what they look like afterwards.
This tool/weapon is used in the salvage of rocks, metal from wrecks, and killing the annoying unarmed player.

Chainsaw

Chainsaw

If you need wood fast this is your tool. Also the best melee weapon.

Plunger

Plunger

Can be used as a weapon, not really any other purpose since all the toilets have vanished.

Crude Hatchet

Crude Hatchet

A stoneage type weapon used much like the modern hatchet.

Wood Club

Wood Club

Not the best weapon ever but if it was good enough for a cave man. It might be good enough for you in a pinch

Rock Maul

Rock Maul

Much like the Sledgehammer but much more primitive.