Epoch is set in the year 2035, just two years after a massive world wide extinction. The exact cause is unknown and the only people left are clones with no memory of the past. Documents found in the world tell a us that before the mass extinction event, The largest technology corporation had made great breakthroughs. This technology changed the world in many ways and is thought to be the cause of the extinction. Those that remain are left with remnants of a once technological society. Try to survive, build, or explore your way through the harsh dynamic environment.Features
[Changed] Trash looting is now done by interaction system only. Hold Space Bar and choose Examine. [New] Split gamemode from main assets, all epoch client gamemode code and configs are now found in the mission file under APL-SA license. https://github.com/EpochModTeam/Epoch [Added] Support for CUP Vehicles and Weapons. [Added] Display temperatures in both Fahrenheit and Celsius. [Added] Fully reworked loot object spawn system. [Added] Headers added to all gamemode files that include: Author, Description, Github Source link, Usage and Examples. [Added] All text based feedback now use new EPOCH_dynamicText function. [Added] Show current build number on debug monitor. [Added] Player Karma stat is now effected by Arma 3 rating system via Event Handler. More TBA. [Added] Players can now harvest Hemp from maps that it grows wild. [Changed] Can now over heat if fatigued and air temperature is greater than 100F or 37C [Changed] Crafting now supports Water sources from 'CfgWorldInteractions' configs. [Changed] Moved Cultist and Sapper permanently to enemy side. [Changed] Disabled remote sensors on server and client as all AI Epoch is locally controlled. https://community.bistudio.com/wiki/disableRemoteSensors [Changed] Repacked all pbo's to make use of the new 32-bit P3D binarization process. https://dev.arma3.com/post/techrep-00026 [Changed] Massive code overhaul to make use of many new SQF commands instead of slower SQF logic. [Changed] Increased the amount of Krypto a player can hold from 25k to 250k. [Changed] Further improve loot positions in existing maps and add more missing positions for CUP maps. [Changed] General cleanup and reorganizing of files. [Fixed] Temporary direction and angle placement issues when base building. [Fixed] Force player to lobby if the player did not tapout after timer runs out. [Info] Required Arma 3 version is now 1.56 or higher. **Server** [Added] Support for Napf by Momo and ANixon http://steamcommunity.com/sharedfiles/filedetails/?id=635780806. [Added] Batch files to rebuild server and mission pbo's can be found in Github Root/Tools/Build folder. [Added] Updated version redis-server.exe to latest build (2.8.2400) and added full Redis config examples. [Added] limit to number of plant sites that can spawn. Can be controlled with "plantLimit" inside (CfgEpoch >> worldName). [Added] Support for Eden editor mission files (version 51) and attributes. [Added] Battleye filter updates for CUP Weapons and CBA. [Changed] Moved vehicle spawn limit configs to per map configs found in server settings pbo (CfgEpoch > WorldName > allowedVehiclesList). [Changed] Use BIS_fnc_addStackedEventHandler for onEachFrame, onPlayerConnected, onPlayerDisconnected to increase compatibility with other mods like CBA. [Changed] Lower disconnect timeout to 10 seconds with disconnectTimeout set via config.cfg. https://community.bistudio.com/wiki/server.cfg [Changed] Mission system can now use missionConfigFile configs. [Changed] publicVariableClient calls changed to use remoteExec. This should provide better performance and reliability as PVC's can be unreliable under heavy use and can also bottleneck the games netcode. [Changed] CfgClientFunctions is now able to be overridden via description.ext. [Changed] Fully removed BIS MP init override and added remoteExec BE filter rule for initPlayerServer.sqf usage. (Still must be whitelisted in remoteExec configs to use) [Fixed] Incorrect scope on some magazine items prevented them from showing in the admin spawn menu. [Fixed] Reworked player login, fixes issues with players logging in without gear (when one or more players are logging in at the same time, IE. server startup) [Removed] Old BEC plugin as its not needed anymore. [Info] RConPort 2303 added to example-beserver.cfg for changes since A3 1.58. [Info] epochAH.hpp updated "antihack_checkFiles" for new file paths. [Info] Some AI Scripts Mods may not work with disableRemoteSensors enabled. You can disable with "disableRemoteSensors = false;" in CfgEpochClient. [Info] Removed old .bikey and added new one for 0380. Build: 440 [Added] FastNights Epoch Event. http://epochmod.com/forum/topic/41949-accelerated-time/?do=findComment&comment=275310 [Added] Install batch for all CUP mods and CBA. https://github.com/EpochModTeam/Epoch/tree/master/Tools/Install [Changed] The function EPOCH_fnc_addItemOverflow now supports spawning items and weapons types given a count. [Changed] Moved the secure storage config variable 'returnOnPack' from cfgvehicles config to CfgBaseBuilding. [Changed] Make use of new getOutMan EH for vehicle epoch anti wall glitch checks. [Changed] Change last few uses of hintSilent to Epoch_dynamicText. Now only the debug monitor uses hintSilent. [Changed] 1.58 Difficulty Overhaul changes to enable 3rd person. Thanks to klinGiii on the forum: http://epochmod.com/forum/index.php?/topic/41922-158-difficulty-overhaul [Changed] Epoch AH reworked displayAddEventHandler checks to use CfgEpochClient configs. [Changed] Increased range for vehicle interactions to fix issues with access to larger vehicles. Thanks to Grahame for the report: http://epochmod.com/forum/index.php?/topic/41894-cannot-unlock-large-vehicles/ [Changed] Preloading sapper by spawning one on the map at server start. [Changed] Change to github markdown for credits and license. [Fixed] BE kick since 1.58 hotfix. [Fixed] Use object as input for remoteExec instead of owner. http://epochmod.com/forum/topic/41959-be-carefull-with-remoteexec-and-owner/ [Fixed] Attempt fix issues with temporary angle and rotation issues with base building. [Fixed] Check for base kit item is in players inventory before spawning ghost. [Fixed] Prevent empty group menu display. Thanks to He-Man! for the fix. [Fixed] Group system marked player as "Dead Player" if moderator status was change while player offline. Thanks to He-Man! for the fix. [Fixed] Group system invite and kick from group options not working. Thanks to He-Man for the fixes: http://epochmod.com/forum/topic/41893-group-menu-broken-kick-invite-for-admin-not-possible/#comment-275429 [Fixed] Rewrote deleteVehicle.txt BE filter to correct filter syntax to fix false kicks. Thanks to BetterDeadThanZed for the report http://epochmod.com/forum/index.php?/topic/41933-players-kicked-for-moving-safes/#comment-275297 [Fixed] Fixed Arma install batch script not closing after update. [Fixed] Mission loot payout not working. Thanks to @He-Man for the fix: http://epochmod.com/forum/index.php?/topic/41892-payout-trader-mission-broken/ [Fixed] Crafting recipe for Vehicle Repair Kit had wrong part in usedIn array. Thanks to LeBarbare for the report: http://epochmod.com/forum/index.php?/topic/41896-wrong-recipe-place/ [Fixed] Green Marked traders unable to be accessed. Thanks to @He-Man for the report: http://epochmod.com/forum/index.php?/topic/41887-radom-unexpected-script-failure-with-traders-ai_slot/ [Fixed] Trailing commas in CfgLootTable. [Fixed] Disallow building inside of vehicles. [Fixed] Incorrectly enabled CUP vehicles and weapons support if only Core and Maps where enabled. [Fixed] remoteExec Battleye kick fixed. [Fixed] Player getting stuck waiting for inventory to load. [Fixed] Delete base object if over limit. [Info] Defined proper settings in full redis-example.conf [Info] Requires Arma 3 1.58 or higher.View on GitHub
Logos, T-Shirts, and other 2d graphics.
3d models, textures
Map support and testing.
Testing, Videos, Wiki Editor.
Linux DLL Support