Epoch Mod is a hybrid of genres with elements of science fiction and horror. Epoch is set in the year 2035, just two years after a massive world wide extinction (Story). Try to survive, build, or explore your way through the harsh dynamic environment.Features
**Client** [Added] Metal Floors as upgrade in-place option for wood floors. [Added] Gender selection screen improvements. [Added] New interaction system. [Added] Persistent wood and metal spike traps. [Added] New custom 3x wide hesco type barrier. [Added] New custom tank trap. [Added] Updated version of the Fishing Rod. Reel was to small. [Changed] Made wood ramp shorter by about 30% and slightly reduced height of wood towers and stairs. [Changed] Refine ghost preview base building snap checks. [Changed] Players now start with a Quartz radio by default. [Changed] Overhaul of secure storage system to make it faster. [Fixed] Selection ring now correctly shows damage/decay level of target when build mode is disabled. [Fixed] Was unable to use cursorTarget underwater, fixed using new custom made function. [Fixed] NPC item trades that cannot fit in the players inventory will be placed at the feet of the player. [Fixed] Not loosing Stamina while swimming. [Fixed] Removed extra roadway on top of columns. [Fixed] Error Zero divisor in client side master loop. [Fixed] .rpt error after gutting animal. **Server** [Added] Documentation on server core framework functions and hive calls. [Added] muzzle_snds_338_sand to loot and pricing tables. [Added] Client side master loop is now fully config (CfgMasterLoop) based. [Added] Ability to fully change default player loadouts via CfgEpochServer configs: (defaultGoggles, defaultHeadgear, defaultBackpack, defaultVestFemale, defaultVestMale, defaultUniformFemale, defaultUniformMale, itemsInContainers, weaponsInContainers, normalMagazines, weaponsAndItems) [Changed] Increased reverse token check timeout from 90 to 180 seconds. [Fixed] Dynamic traders did not correctly track the stored vehicle count and limits. [Fixed] Force trader data save to save when loading starter items. [Fixed] Added private array to all Epoch Event scripts due to feedback. [Fixed] Removed forced weather sync on server startup from server init phase so weather changes are now solely dependent on Epoch Events weather script. [Fixed] EPOCH_fnc_returnConfigEntry and V2 functions did not use defaults properly. [Info] Server pack Tools folder now contains InstalEpoch.cmd that is an updated version of the command line download Epoch client files download script for steam workshop. [Info] Removed old .bikey and added new one for 0350. **Build 53** [Fixes] Typo in server side AH event handler code and repacked a3_server_settings.pbo.View on GitHub
Logos, T-Shirts, and other 2d graphics.
3d models, textures
Map support and testing.
Testing, Videos, Wiki Editor.
Linux DLL Support