Jump to content


Photo

Selling locked vehicles


  • Please log in to reply
26 replies to this topic

#1 Klaus

Klaus

    Newbie

  • Member
  • Pip
  • 2 posts

Posted 21 August 2013 - 10:07 AM

It is possible. You just need to tow the vehicle to the next trader. 

 

Is this a bug? Or is it intentional? If so, whats the point in locking vehicles, if anyone can tow and sell them.



#2 mathewjknott

mathewjknott

    Legend

  • Member
  • PipPipPipPipPip
  • 1931 posts
  • LocationEngland

Posted 21 August 2013 - 12:07 PM

Currently towing is not part of epoch so its prob a bug

#3 wangtangnoodle

wangtangnoodle

    Hardened

  • Member
  • PipPipPipPip
  • 137 posts
  • LocationSolnichny Auto Traders, est. 1964

Posted 21 August 2013 - 12:11 PM

Brings up an interesting thought regarding the tow truck in next patch. Will locked vehicles be safe from the much-feared towing truck? :D

Will surely depend on distance between truck and target too, so maybe an enclosed base will be the only safety you can provide for your prized motor.

Fact of the week: Olsha was, until the outbreak, the home for the owner of both the Chernogorsk and Stary Sobor stores, Gerhey Romansky. He was spotted last in October 2012 roaming the fields just north of Berezino, shouting at a PBX. He said, "This godforsaken land. My family gone. Is there nothing Tesco won't do, to push independent traders out of the market??"


#4 voids

voids

    Fresh Spawn

  • Member
  • PipPip
  • 15 posts

Posted 21 August 2013 - 12:58 PM

If its no in a secure base, why wouldn't you tow it? even if it was just for the parts you would keep it!

 

Thing it sounds interesting and would see the tow truck prices be very high.



#5 fr1nk

fr1nk

    Village Penguin

  • Member
  • PipPipPipPipPip
  • 1356 posts
  • Locationcharacter_data

Donator

Posted 21 August 2013 - 01:12 PM

Stuff like this is the reason I'm not installing towing on my server. But yeah, I'm guessing it's not intended since towing isn't part of Epoch yet.



#6 Klaus

Klaus

    Newbie

  • Member
  • Pip
  • 2 posts

Posted 21 August 2013 - 04:57 PM

Hmm.. every epoch server I played on had this option enabled. No need for a specific towing truck or anything, just a larger vehicle than the one you want to tow.

 

You can make some money pretty fast with some friends, MTVRs and an enemy base ...



#7 fr1nk

fr1nk

    Village Penguin

  • Member
  • PipPipPipPipPip
  • 1356 posts
  • Locationcharacter_data

Donator

Posted 21 August 2013 - 05:12 PM

The tow scripts allow you to define which vehicles can tow/be towed. I know that people like towing because it's an easy money-maker, and many server owners choose to install towing for this reason...but it's not something I personally like. Seeing trains of vehicles being towed around isn't something I find particularly in-tune with what DayZ/Epoch is about.



#8 mathewjknott

mathewjknott

    Legend

  • Member
  • PipPipPipPipPip
  • 1931 posts
  • LocationEngland

Posted 21 August 2013 - 05:28 PM

i have it installed on my server BUT the only vehicles that can tow and lift have to be purchased and dont spawn. Also they cost 3 or 4 briefcases each.



#9 fr1nk

fr1nk

    Village Penguin

  • Member
  • PipPipPipPipPip
  • 1356 posts
  • Locationcharacter_data

Donator

Posted 21 August 2013 - 05:33 PM

i have it installed on my server BUT the only vehicles that can tow and lift have to be purchased and dont spawn. Also they cost 3 or 4 briefcases each.

 

I've done the same for helicopters. Lift is enabled but only for the Chinook and Merlin - they also cost around 3-4 briefcases.



#10 mathewjknott

mathewjknott

    Legend

  • Member
  • PipPipPipPipPip
  • 1931 posts
  • LocationEngland

Posted 21 August 2013 - 07:37 PM

It gives people things to work towards. I also removed all vehicles with weapons so you have to buy them when you make hero or bandit

#11 BigCountry

BigCountry

    Survivor

  • Member
  • PipPipPip
  • 69 posts

Posted 21 August 2013 - 08:05 PM

I've done the same for helicopters. Lift is enabled but only for the Chinook and Merlin - they also cost around 3-4 briefcases.

 

do u mind posting the config.sql here for me to copy? all the code sections of which vehicles/copters can tow, which objects allow to be towed etc.

 

I like your idea.



#12 BigCountry

BigCountry

    Survivor

  • Member
  • PipPipPip
  • 69 posts

Posted 21 August 2013 - 08:13 PM

It gives people things to work towards. I also removed all vehicles with weapons so you have to buy them when you make hero or bandit

 

Can you post how you removed those vehicles from spawning?



#13 Eegore

Eegore

    Hardened

  • Member
  • PipPipPipPip
  • 475 posts

Posted 21 August 2013 - 09:21 PM

  Only 4 briefcases for a towing vehicle?  You can get you investment back in no time and not a single vehicle is safe if you are using a helicopter.



#14 mathewjknott

mathewjknott

    Legend

  • Member
  • PipPipPipPipPip
  • 1931 posts
  • LocationEngland

Posted 21 August 2013 - 10:31 PM

Can you post how you removed those vehicles from spawning?

 

in dynamic_vehicle.sqf just remove what you dont want to spawn. you also have to remove them from the database if you have started the server before.

 

here is my dynamic_vehicle.sqf

AllowedVehiclesList = [
["ATV_CZ_EP1",3],
["ATV_US_EP1",3],
["car_hatchback",2],
["car_sedan",2],
["datsun1_civil_1_open",1],
["datsun1_civil_2_covered",1],
["datsun1_civil_3_open",1],
["Fishing_Boat",4],
["GLT_M300_LT",1],
["GLT_M300_ST",1],
["hilux1_civil_1_open",1],
["hilux1_civil_2_covered",1],
["hilux1_civil_3_open_EP1",1],
["Ikarus",1],
["Ikarus_TK_CIV_EP1",1],
["Lada1",1],
["Lada1_TK_CIV_EP1",1],
["Lada2",1],
["Lada2_TK_CIV_EP1",1],
["LadaLM",1],
["LandRover_CZ_EP1",1],
["LandRover_TK_CIV_EP1",1],
["M1030_US_DES_EP1",2],
["MMT_Civ",10],
["Old_bike_TK_INS_EP1",5],
["Old_moto_TK_Civ_EP1",2],
["PBX",3],
["policecar",1],
["S1203_ambulance_EP1",1],
["S1203_TK_CIV_EP1",1],
["Skoda",1],
["SkodaBlue",1],
["SkodaGreen",1],
["SkodaRed",1],
["Smallboat_1",2],
["Smallboat_2",2],
["SUV_Blue",1],
["SUV_Camo",1],
["SUV_Charcoal",1],
["SUV_Green",1],
["SUV_Orange",1],
["SUV_Pink",1],
["SUV_Red",1],
["SUV_Silver",1],
["SUV_TK_CIV_EP1",1],
["SUV_White",1],
["SUV_Yellow",1],
["tractor",1],
["TT650_Civ",1],
["TT650_Ins",1],
["TT650_TK_CIV_EP1",1],
["UAZ_CDF",1],
["UAZ_INS",1],
["UAZ_RU",1],
["UAZ_Unarmed_TK_CIV_EP1",1],
["UAZ_Unarmed_TK_EP1",1],
["UAZ_Unarmed_UN_EP1",1],
["VIL_alfa_civil",1],
["VIL_alfa_civil1",1],
["VIL_alfa_civil2",1],
["VIL_berlingo",1],
["VIL_bmw7_civil",1],
["VIL_bmw7_civil1",1],
["VIL_bmw7_civil2",1],
["VIL_citrone_civil",1],
["VIL_citrone_civil1",1],
["VIL_citrone_civil2",1],
["VIL_citrone_civil3",1],
["VIL_ducato_bus",1],
["VIL_ducato_cargo",1],
["VIL_ducato_cargo2",1],
["VIL_fobia_civil",1],
["VIL_fobia_civil1",1],
["VIL_fobia_civil2",1],
["VIL_fobia_civil3",1],
["VIL_fobia_civil4",1],
["VIL_fobia_civil5",1],
["VIL_hilux1_civi2",1],
["VIL_hilux1_civi3",1],
["VIL_hilux1_civil",1],
["VIL_hilux1_police",1],
["VIL_karoca_civil",1],
["VIL_karoca_civil_red",1],
["VIL_kia_ceed",1],
["VIL_kia_ceed2",1],
["VIL_kia_ceed3",1],
["VIL_kia_ceed4",1],
["VIL_kia_ceeddwa",1],
["VIL_kia_ceeddwa2",1],
["VIL_kia_ceeddwa3",1],
["VIL_kia_ceeddwa4",1],
["VIL_kia_ceeddwa5",1],
["VIL_kia_ceeddwa6",1],
["VIL_lublin_freez",1],
["VIL_mondeo_civil",1],
["VIL_mondeo_civil1",1],
["VIL_mondeo_civil3",1],
["VIL_mondeo_civil4",1],
["VIL_mondeo_civil5",1],
["VIL_octavia_civil",1],
["VIL_octavia_civil2",1],
["VIL_octavia_civil3",1],
["VIL_octavia_civil4",1],
["VIL_panda_civil",1],
["VIL_panda_civil1",1],
["VIL_passat_civil",1],
["VIL_passat_civil1",1],
["VIL_passat_civil2",1],
["VIL_passat_civil3",1],
["VIL_passat_civil4",1],
["VIL_passat_civil5",1],
["VIL_smart_civil",1],
["VIL_smart_civil1",1],
["VIL_smart_civil2",1],
["VIL_smart_civil3",1],
["VIL_smart_civil4",1],
["VIL_smart_civil5",1],
["VIL_sprinter_cargo",1],
["VIL_Star_S2000",1],
["VIL_Star_S2000o",1],
["VIL_transit_civ",1],
["VIL_transit_truck",1],
["VIL_vivaro_amb",1],
["VIL_vivaro_civ",1],
["VIL_volvofl",1],
["VIL_vwt4_banksec",1],
["VIL_vwt4_civ",2],
["VIL_lublinvan_NPLWP",1],
["VIL_octavia_police",1],
["VIL_karoca_pol",1],
["VIL_kia_policeEU",1],
["VIL_alfa_ue",1],
["VIL_lublin_NPLWPSW",1],
["VIL_vwt4_pol",1],
["VIL_transit_pol",1],
["VIL_transit_sw",1],
["VIL_transit_pol_eu",1],
["VIL_ducato_base",1],
["VIL_sprinter_eu",1],
["VIL_vivaro_base",1],
["VIL_vivaro_zw",1],
["VolhaLimo_TK_CIV_EP1",1],
["Volha_1_TK_CIV_EP1",1],
["Volha_2_TK_CIV_EP1",1],
["VWGolf",2],
["JetSkiYanahui_Case_Red",1],
["JetSkiYanahui_Case_Yellow",1],
["JetSkiYanahui_Case_Green",1],
["JetSkiYanahui_Case_blue",1],
["Zodiac",2]
];


#15 mathewjknott

mathewjknott

    Legend

  • Member
  • PipPipPipPipPip
  • 1931 posts
  • LocationEngland

Posted 21 August 2013 - 10:32 PM

  Only 4 briefcases for a towing vehicle?  You can get you investment back in no time and not a single vehicle is safe if you are using a helicopter.

 

the main reason i have done it is to stop people joining the server for the first time and 10 min later finding a chopper and then having a endless supply of gold. at least this way it takes time to be able to afford one and then if you crash it, you need to buy another etc



#16 fr1nk

fr1nk

    Village Penguin

  • Member
  • PipPipPipPipPip
  • 1356 posts
  • Locationcharacter_data

Donator

Posted 22 August 2013 - 01:59 PM

do u mind posting the config.sql here for me to copy? all the code sections of which vehicles/copters can tow, which objects allow to be towed etc.

 

I like your idea.

 

Which tow/lift script are you using? 



#17 fr1nk

fr1nk

    Village Penguin

  • Member
  • PipPipPipPipPip
  • 1356 posts
  • Locationcharacter_data

Donator

Posted 22 August 2013 - 02:09 PM

  Only 4 briefcases for a towing vehicle?  You can get you investment back in no time and not a single vehicle is safe if you are using a helicopter.

 

For most players, it takes a little while to accumulate multiple briefcases. In my case, I'm not enabling car towing ever...but will add lifting for those willing to spend some gold. Honestly though, how many people keep farming gold after they've already bought everything they need? If you're willing to spend 500+ gold on a chopper, chances are you don't need to scour the map for cars to sell anyway. 



#18 BigCountry

BigCountry

    Survivor

  • Member
  • PipPipPip
  • 69 posts

Posted 22 August 2013 - 03:46 PM

I decided to leave the towing as is. If someone wants your car and they cannot tow it, they are simply going to blow it up. Besides you can tow locked cars in RL so why not in DayZ. I am suggesting to ALL of my players to make sure locked cars are well fortified, or hidden.



#19 Firefly

Firefly

    Hardened

  • Member
  • PipPipPipPip
  • 399 posts

Posted 27 August 2013 - 02:25 PM

That's the problem with heli lift, nothing is safe and you can pull any vehicle through built objects as well since they have clipping when attached. 

 

Even parking in tight spots isn't an issue since you can pick up vehicles while to the side of them. I like the idea behind the towing but if you can pick up locked vehicles and sell them that easily it makes it the concept of locked vehicles pointless. 

 

I've also removed all military type vehicles, softskin and armoured from the spawn system. I plan to change the standard vendors to have one selling NATO weapons and equipment and the other selling Eastern Block. I've also removed all civilian vehicles from the traders since what tends to happen is people buy heaps of them and clutter the server. 

 

Although I am looking into adding a new vendor for civvy stuff near the coast. 



#20 BetterDeadThanZed

BetterDeadThanZed

    Zed Killer

  • Member
  • PipPipPipPipPipPip
  • 2357 posts
  • LocationSouth River, NJ USA

Donator

Posted 27 August 2013 - 03:08 PM

I've had people asking me to add towing and lifting on my server, but it's for this exact reason I have not. I don't want people to take locked vehicles. I hadn't heard about the tow truck in the new version yet, so that's something I'll either remove or ensure I only have one of. It would be nice if locked vehicles could be prevented from this new tow truck, though.


deadzed2.jpg

X-Fire: killinzedz | Steam: killinzedz | Twitter: @killinzedz





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users