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Teleport bug since new update


SkyDogs

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Just a side question... Is this the same issue that is not allowing our admins tools to teleport to and from different locations? And is the dev team looking to change that

If this isnt the correct place for my question i apologize.

I added the new file into dayz_code, and it does not fix admin teleporting.

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I don't think admin teleporting is high on the list of fixes for Awol and Axle, in fact I would say they probably don't care about that aspect.

 

It should be possible to allow by changing the values.

 

from 1.0.2.1 change log:

 

[FIXED] Players no longer get teleported out of moving vehicles. Server admins can also now override the settings of this with DZE_teleport = [1000,2000,500,200,800] in init.sqf.

 

_maxDistanceTravel = DZE_teleport select 0;
_maxDistanceDebug = DZE_teleport select 1;
_maxDistanceZeroPos = DZE_teleport select 2;
_maxDistancePlayer = DZE_teleport select 3;
_maxDistanceVehicle = DZE_teleport select 4;
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