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Players start to spawn as Crows!


Radiix

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Hey i got a major issue since today. After some given time when we have about 40 Players on the server any additional players start spawning as a crow!

 

Because of fear of loosing the characterdata i modified my createvehicle.txt from 1 "Seagull" to 5 "Seagull" !

 

Please help me out guys its really unplayable like that!

 

Here are the latest RPT errors i got (10:28pm)

22:22:09 NetServer::SendMsg: cannot find channel #1481524383, users.card=9
22:22:09 NetServer: users.get failed when sending to 1481524383
22:22:09 Message not sent - error 0, message ID = ffffffff, to 1481524383 (oBud)
22:22:09 NetServer::SendMsg: cannot find channel #1481524383, users.card=9
22:22:09 NetServer: users.get failed when sending to 1481524383
22:22:09 Message not sent - error 0, message ID = ffffffff, to 1481524383 (oBud)
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You can do this to clean groups, i've had some success with this when the seagulls are caused by groups

 

create dayz_server/init/cleaner.sqf:

while {true} do {
    {
        if (count units _x==0) then {
            deleteGroup _x;
            //diag_log ("CUSTOM: GROUP CLEANUP");
        };
    } forEach allGroups;
    sleep 180; // run every 3min
}

add this line to the bottom of dayz_server/init/server_functions.sqf:

[] execVM "\z\addons\dayz_server\init\cleaner.sqf";
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You can do this to clean groups, i've had some success with this when the seagulls are caused by groups

 

create dayz_server/init/cleaner.sqf:

while {true} do {
    {
        if (count units _x==0) then {
            deleteGroup _x;
            //diag_log ("CUSTOM: GROUP CLEANUP");
        };
    } forEach allGroups;
    sleep 180; // run every 3min
}

add this line to the bottom of dayz_server/init/server_functions.sqf:

[] execVM "\z\addons\dayz_server\init\cleaner.sqf";

Does this cleanup dead bodies quickly as well?

 

Trying to avoid that.

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