aalec25 Posted October 3, 2013 Report Share Posted October 3, 2013 Hello all, I try several to use Metal Floor as heliport. It works until the restart. If I let my chooper on it between a restart, I find it destroy on the floor. There is any possibility to stabilise the chopper on Metal Floor between several restarts ? Thanks in advance for your answer. ++ AleC Link to comment Share on other sites More sharing options...
Shizweak Posted October 3, 2013 Report Share Posted October 3, 2013 I've seen this happen too, quite frustrating. I'd hazard to say it's due to the way the objects are initialized on server start up, perhaps it needs to prioritize the placement of modular objects - before spawning in any saved vehicles. I might run some tests and see what I can come up with. Link to comment Share on other sites More sharing options...
Lanmanfm Posted October 3, 2013 Report Share Posted October 3, 2013 I have noticed mine sliding, so I out up sandbag walls and it has kept it from having that issue Link to comment Share on other sites More sharing options...
mangos64 Posted October 3, 2013 Report Share Posted October 3, 2013 Yea i had the excat Same Problem. just comment out the _object setvelocity [0,0,1]; line in your server_monitor.sqf. Which is in your server pbo this way helicopters cars and any vehicles will stay in the same place as buildings spawn after vehicles Link to comment Share on other sites More sharing options...
Achmed Posted October 3, 2013 Report Share Posted October 3, 2013 Slightly different question but on same subject really.... I have tried to use the aircraft carrier before but any helicopter that landed on it would blow up after a restart.. would this fix that also? Link to comment Share on other sites More sharing options...
JohnyMST Posted October 3, 2013 Report Share Posted October 3, 2013 I have a base where I build a floor on a roof of a building. Heli's were fine and nothing happened to them until I got a little bird and I think I got out too quickly (while it was still on). It started jumping up and down and blew up destroying 1/2 of my base :D I found that you have to park ur heli, turn off ur engine and wait till the rotors stop. then get out and it should be fine (was in my case afterwards) Link to comment Share on other sites More sharing options...
Merle Dixon Posted October 3, 2013 Report Share Posted October 3, 2013 what would be able and nice if the in game helipads could be unlocked for sale ,i dont know if this possible... Link to comment Share on other sites More sharing options...
aalec25 Posted October 3, 2013 Author Report Share Posted October 3, 2013 I've seen this happen too, quite frustrating. I'd hazard to say it's due to the way the objects are initialized on server start up, perhaps it needs to prioritize the placement of modular objects - before spawning in any saved vehicles. I might run some tests and see what I can come up with. Thanks for your answer. I think you are right about priorities of placements when the server starts. Admins must make spawn modular objects before vehicles. The question is if it's possible for admins to make these priorities. If someone knows, thanks in advance !! Alex aalec25 1 Link to comment Share on other sites More sharing options...
aalec25 Posted October 3, 2013 Author Report Share Posted October 3, 2013 I've seen this happen too, quite frustrating. I'd hazard to say it's due to the way the objects are initialized on server start up, perhaps it needs to prioritize the placement of modular objects - before spawning in any saved vehicles. I might run some tests and see what I can come up with. Thanks a lot !! I'm going to send this topic to admins of the server where I play. I will let you know. Thanks Link to comment Share on other sites More sharing options...
aalec25 Posted October 3, 2013 Author Report Share Posted October 3, 2013 Yea i had the excat Same Problem. just comment out the _object setvelocity [0,0,1]; line in your server_monitor.sqf. Which is in your server pbo this way helicopters cars and any vehicles will stay in the same place as buildings spawn after vehicles Thanks a lot !! I'm going to send this topic to admins of the server where I play. I will let you know. Thanks Link to comment Share on other sites More sharing options...
vbawol Posted October 3, 2013 Report Share Posted October 3, 2013 This will be addressed in the next patch 1.0.2.4. Vehicles do need to spawn after buildings or the setvelocity command commented out for now. Link to comment Share on other sites More sharing options...
mangos64 Posted October 3, 2013 Report Share Posted October 3, 2013 Slightly different question but on same subject really.... I have tried to use the aircraft carrier before but any helicopter that landed on it would blow up after a restart.. would this fix that also? Yea ill make a post with excatly what to do. Link to comment Share on other sites More sharing options...
Ephox Posted October 8, 2013 Report Share Posted October 8, 2013 I have a base where I build a floor on a roof of a building. Heli's were fine and nothing happened to them until I got a little bird and I think I got out too quickly (while it was still on). It started jumping up and down and blew up destroying 1/2 of my base :D I found that you have to park ur heli, turn off ur engine and wait till the rotors stop. then get out and it should be fine (was in my case afterwards) Yeah, and also never try to repair it while it is on the floor. I tried it and it just flipped upside down and killed me and destroyed most of my base that i had JUST finished 5 minutes before that... took 3 hours to repair.. Link to comment Share on other sites More sharing options...
Ephox Posted October 8, 2013 Report Share Posted October 8, 2013 Yea i had the excat Same Problem. just comment out the _object setvelocity [0,0,1]; line in your server_monitor.sqf. Which is in your server pbo this way helicopters cars and any vehicles will stay in the same place as buildings spawn after vehicles Where is the server_monitor.sqf located? Link to comment Share on other sites More sharing options...
ToejaM Posted October 8, 2013 Report Share Posted October 8, 2013 Doesn't work that well at all, choppers still explode on some restarts. Link to comment Share on other sites More sharing options...
Ephox Posted October 8, 2013 Report Share Posted October 8, 2013 I want to add the metal floor to the shops, what is the name of metal floor so i can add it? Link to comment Share on other sites More sharing options...
Lanmanfm Posted October 8, 2013 Report Share Posted October 8, 2013 metal_floor_kit... I think Link to comment Share on other sites More sharing options...
aalec25 Posted October 9, 2013 Author Report Share Posted October 9, 2013 Hello all, The admins, from the server where I play, followed the advice from Mangos 64. We did tests for a week and it looks to work. I am going to try with my Muzzie, but I still hesitate with my LittleBird & Huey. I will come back in a week to confirm if it works or not. Have a good day ! mangos64 1 Link to comment Share on other sites More sharing options...
bobalonius Posted October 11, 2013 Report Share Posted October 11, 2013 Yea i had the excat Same Problem. just comment out the _object setvelocity [0,0,1]; line in your server_monitor.sqf. Which is in your server pbo this way helicopters cars and any vehicles will stay in the same place as buildings spawn after vehicles Will this also keep vehicles from sliding down mild inclines on server restarts? I built a garage on a slight slope, and vehicles don't slide when you park them, but they seem to shift a little bit on each server restart and eventually start to merge into the wall. Link to comment Share on other sites More sharing options...
ToejaM Posted October 18, 2013 Report Share Posted October 18, 2013 This now seems default but does anyone know how to add an action to vehicles that allows you to stop vehicles from sliding, I assume setvelocity [0,0,0] is whats needed but I'm not sure how to go about it. Link to comment Share on other sites More sharing options...
fr1nk Posted October 18, 2013 Report Share Posted October 18, 2013 Will this also keep vehicles from sliding down mild inclines on server restarts? I built a garage on a slight slope, and vehicles don't slide when you park them, but they seem to shift a little bit on each server restart and eventually start to merge into the wall. Nope, vehicles can still slide. Link to comment Share on other sites More sharing options...
fred4761 Posted October 19, 2013 Report Share Posted October 19, 2013 This will be addressed in the next patch 1.0.2.4. Vehicles do need to spawn after buildings or the setvelocity command commented out for now. Was this updated in the last patch? I think we are still losing choppers off our chopper pad. It wasn't in the ground this time, but there wasn't any damage to the wood walls that would normally happen if it got blown up by someone when it was still on the chopper pad. Link to comment Share on other sites More sharing options...
bigAPE Posted October 19, 2013 Report Share Posted October 19, 2013 Can we get a definitive answer on this from the Dev team. Was the fix added and does it work? It's very tough to tell on our server if a vehicle is damaged due to this over time given the amount if lead flying around. Link to comment Share on other sites More sharing options...
Shizweak Posted October 21, 2013 Report Share Posted October 21, 2013 We have a multi-story base, on Friday evening we parked the Chopper on the upper level - joined on Saturday to find the chopper was sitting on the completely enclosed level below - got in the chopper, started it up (was going to just blow it up) and it popped back through to the top level (damaging every part in the process). Will try implement a fix on my test server to delay placement of vehicles until base parts are initialized Link to comment Share on other sites More sharing options...
Infy Posted October 21, 2013 Report Share Posted October 21, 2013 We have a multi-story base, on Friday evening we parked the Chopper on the upper level - joined on Saturday to find the chopper was sitting on the completely enclosed level below - got in the chopper, started it up (was going to just blow it up) and it popped back through to the top level (damaging every part in the process). Will try implement a fix on my test server to delay placement of vehicles until base parts are initialized Would very much like to hear about it if you manage to find a fix/workarround for this, good luck and thank you. Link to comment Share on other sites More sharing options...
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