Lycosto Posted June 5, 2013 Report Share Posted June 5, 2013 Hi, I was wondering if there was any way to turn off the streetlights on my Chernarus Epoch server? Thanks :) Link to comment Share on other sites More sharing options...
0 vbawol Posted June 6, 2013 Report Share Posted June 6, 2013 No not currently. The lights are on now so that we can later turn them off via scripting. We should have something in the next patch that does this. Link to comment Share on other sites More sharing options...
0 Bungle Posted June 8, 2013 Report Share Posted June 8, 2013 No not currently. The lights are on now so that we can later turn them off via scripting. We should have something in the next patch that does this. It this with just the street lighting? Will there be a way in the future to "Stop/Start" the Generators to turn of player crafted/deployed light poles? Link to comment Share on other sites More sharing options...
0 axeman Posted September 6, 2013 Report Share Posted September 6, 2013 I will have a look at the poles on the next update (though they were there before I added the lights script, will have to ask the author about them too), along with other upgrades to the lighting system. I am open to suggestions.. Link to comment Share on other sites More sharing options...
0 Achmed Posted September 6, 2013 Report Share Posted September 6, 2013 i know its been mentioned on this form before but over on opendayz there is a mod for the power stations (http://opendayz.net/threads/dayz-electrical-power-grid.7438/) Now im not saying the whole package but would there be a way to make this sort of thing work with epoch? Then the portable generators would need to be used if the transformers have been destroyed etc. there is a video here about it http://www.youtube.com/watch?feature=player_embedded&v=sVi3HGKX4rI Link to comment Share on other sites More sharing options...
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Lycosto
Hi,
I was wondering if there was any way to turn off the streetlights on my Chernarus Epoch server?
Thanks :)
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