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Street Lights


Lycosto

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No not currently. The lights are on now so that we can later turn them off via scripting. We should have something in the next patch that does this. 

 

It this with just the street lighting?

Will there be a way in the future to "Stop/Start" the Generators to turn of player crafted/deployed light poles?

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i know its been mentioned on this form before but over on opendayz there is a mod for the power stations (http://opendayz.net/threads/dayz-electrical-power-grid.7438/)

 

Now im not saying the whole package but would there be a way to make this sort of thing work with epoch? Then the portable generators would need to be used if the transformers have been destroyed etc.

 

there is a video here about it http://www.youtube.com/watch?feature=player_embedded&v=sVi3HGKX4rI

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