rmoiii Posted June 12, 2013 Report Share Posted June 12, 2013 I hate to be that guy but here it goes. I am having a battleye issue. It seems when I try to place crafted sheds I receive a battleye restriction 31. Here is my scripts.log info. Please let me know what other information is needed to help troubleshoot. In this example I am trying to place a "nice wooden shed" # 00; if(SAR_EXTREME_DEBUG) then { diag_log "SAR EXTREME " 12.06.2013 18:49:32: TheChosenOne (24.160.205.13:2334) 0a8b8a2de56c93ae011b72ce3bdec1c2 - #138 "eptime = SAR_DETECT_INTERVAL; while {alive _ai} do { if !(isServer) then { _entity_array = (position _ai) nearEntities ["CAMa" 12.06.2013 18:49:32: TheChosenOne (24.160.205.13:2334) 0a8b8a2de56c93ae011b72ce3bdec1c2 - #5 "f "zZombie_Base") then { if(rating _x > -10000) then { _x addrating -10000; if(SAR_EXTREME_DEBUG) then { diag_log "SAR EXTREME " 12.06.2013 18:49:32: TheChosenOne (24.160.205.13:2334) 0a8b8a2de56c93ae011b72ce3bdec1c2 - #138 "eptime = SAR_DETECT_INTERVAL; while {alive _ai} do { if !(isServer) then { _entity_array = (position _ai) nearEntities ["CAMa" 12.06.2013 18:49:32: TheChosenOne (24.160.205.13:2334) 0a8b8a2de56c93ae011b72ce3bdec1c2 - #5 "f "zZombie_Base") then { if(rating _x > -10000) then { _x addrating -10000; if(SAR_EXTREME_DEBUG) then { diag_log "SAR EXTREME " 12.06.2013 18:49:32: TheChosenOne (24.160.205.13:2334) 0a8b8a2de56c93ae011b72ce3bdec1c2 - #138 "eptime = SAR_DETECT_INTERVAL; while {alive _ai} do { if !(isServer) then { _entity_array = (position _ai) nearEntities ["CAMa" 12.06.2013 18:49:33: TheChosenOne (24.160.205.13:2334) 0a8b8a2de56c93ae011b72ce3bdec1c2 - #138 "timeUntilCompletion setFog _targetWeatherValue; }; }; if (!isServer) then { "drn_DynamicWeatherEventArgs" addPublicVariableEven" 12.06.2013 18:49:33: TheChosenOne (24.160.205.13:2334) 0a8b8a2de56c93ae011b72ce3bdec1c2 - #138 "lor[1, 0.5, 0.4]; _li lightAttachObject [_v, [0,0,0]]; if (isserver) then { _snd = createSoundSource ["Sound_Fire", getpos _v," 12.06.2013 18:49:33: TheChosenOne (24.160.205.13:2334) 0a8b8a2de56c93ae011b72ce3bdec1c2 - #23 "ent wrong! disconnect and try again!", "PLAIN"]; player enableSimulation false; } else { diag_log "DEBUG: loadscreen guard ended" 12.06.2013 18:49:34: TheChosenOne (24.160.205.13:2334) 0a8b8a2de56c93ae011b72ce3bdec1c2 - #135 "ctsPercMrunSlowWrflDf_FlipFlopPara"; }; sleep 0.3; player setVelocity [(velocity player select 0) + 1.5 * sin direction player, " 12.06.2013 18:49:34: TheChosenOne (24.160.205.13:2334) 0a8b8a2de56c93ae011b72ce3bdec1c2 - #138 "haracter getVariable["messing",[0,0]] ]; _medical }; if (isServer) then { call compile preprocessFileLineNumbers "\z\addons\d" 12.06.2013 18:49:34: TheChosenOne (24.160.205.13:2334) 0a8b8a2de56c93ae011b72ce3bdec1c2 - #176 "player, rSWITCHMOVE, "ActsPercMrunSlowWrflDf_FlipFlopPara"] call RE; } else { player switchMove "ActsPercMrunSlowWrflDf_FlipFlop" 12.06.2013 18:49:34: TheChosenOne (24.160.205.13:2334) 0a8b8a2de56c93ae011b72ce3bdec1c2 - #11 "ject setPos _position; _object allowDamage false; _object attachTo [player]; _counter = 0; _isOk = true; while {_isOk} do { " 12.06.2013 18:49:34: TheChosenOne (24.160.205.13:2334) 0a8b8a2de56c93ae011b72ce3bdec1c2 - #34 "z_characterID,_tmpbuilt,[_dir,_location],_classname]; publicVariableServer "dayzPublishObj"; } else { deleteVehicle _tmpbuilt; " Link to comment Share on other sites More sharing options...
0 Aliveman Posted June 23, 2013 Report Share Posted June 23, 2013 Edit out that script restriction and you'll be fine. Link to comment Share on other sites More sharing options...
Question
rmoiii
I hate to be that guy but here it goes.
I am having a battleye issue. It seems when I try to place crafted sheds I receive a battleye restriction 31.
Here is my scripts.log info. Please let me know what other information is needed to help troubleshoot.
In this example I am trying to place a "nice wooden shed"
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