Stranger Posted November 2, 2013 Report Share Posted November 2, 2013 Hey guys, does anyone have a good SafeZone Script with GodMode? Would be really nice if you can help me set this up on my Server. Greets Stranger Link to comment Share on other sites More sharing options...
0 MGT Posted November 2, 2013 Report Share Posted November 2, 2013 Modded script from Maca including anti theft, assume this is for Cherno? Create a new file called safezone.sqf and put it in your mission folder Private ["_EH_Fired"]; if (isNil "inSafezone") then { inSafezone = false; }; while {true} do { waitUntil { inSafeZone }; waitUntil { player == vehicle player }; thePlayer = vehicle player; _EH_Fired = thePlayer addEventHandler ["Fired", { titleText ["weapons disabled","PLAIN DOWN"]; titleFadeOut 4; NearestObject [_this select 0,_this select 4] setPos[0,0,0]; }]; player_zombieCheck = {}; fnc_usec_damageHandler = {}; thePlayer removeAllEventHandlers "handleDamage"; thePlayer addEventHandler ["handleDamage", {false}]; thePlayer allowDamage false; waitUntil { !inSafeZone }; thePlayer removeEventHandler ["Fired", _EH_Fired]; player_zombieCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieCheck.sqf"; fnc_usec_damageHandler = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandler.sqf"; thePlayer addEventHandler ["handleDamage", {true}]; thePlayer removeAllEventHandlers "handleDamage"; thePlayer allowDamage true; }; Create a new file in your mission file called theft.sqf while { !canbuild } do { waitUntil{canbuild or !isNull (FindDisplay 106)}; if( !isNull (FindDisplay 106) ) then { if( !isNull cursorTarget ) then { _cTarget = cursorTarget; _blk = false; { if(!_blk) then { _blk = _cTarget isKindOf _x; }; } forEach ["LandVehicle","Air","Man"]; if( _blk ) then { titleText["\n\n*** anti-theft ***", "PLAIN DOWN",0]; (FindDisplay 106) closeDisplay 1; }; }; }; }; Then add into your init.sqf in your mission folder underneath the player monitor call [] execVM "safezone.sqf"; Then edit your sensors section in mission.sqm to this (note have included bandit, hero and airplane dealer, which prevents base building at those locations) I have all distances for god mode set at 75m, which can be changed class Sensors { items=12; class Item0 { position[]={6325.6772,304.99033,7807.7412}; a=100; b=100; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zonestary"; expCond="(player distance zonestary) < 75;"; expActiv="TitleText[""Now entering trader city Stary - god mode on"",""PLAIN DOWN""]; canbuild = false; execVM ""theft.sqf"";"; expDesactiv="TitleText[""Now leaving trader city Stary - god mode off"",""PLAIN DOWN""]; canbuild = true;"; class Effects { }; }; class Item1 { position[]={4063.4226,365.00577,11664.19}; a=100; b=100; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zonebash"; expCond="(player distance zonebash) < 75;"; expActiv="TitleText[""Now entering trader city Bash - god mode on"",""PLAIN DOWN""]; canbuild = false; execVM ""theft.sqf"";"; expDesactiv="TitleText[""Now leaving trader city Bash - god mode off"",""PLAIN DOWN""]; canbuild = true;"; class Effects { }; }; class Item2 { position[]={11447.472,317.26886,11364.504}; a=100; b=100; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zoneklen"; expCond="(player distance zoneklen) < 75;"; expActiv="TitleText[""Now entering trader city Klen - god mode on"",""PLAIN DOWN""]; canbuild = false; execVM ""theft.sqf"";"; expDesactiv="TitleText[""Now leaving trader city Klen - god mode off"",""PLAIN DOWN""]; canbuild = true;"; class Effects { }; }; class Item3 { position[]={4063.4226,365.00577,11664.19}; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="zonebash_safezone"; expCond="(player distance zonebash_safezone) < 75;"; expActiv="inSafeZone = true;"; expDesactiv="inSafeZone = false;"; class Effects { }; }; class Item4 { position[]={11447.472,317.26886,11364.504}; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="zoneklen_safezone"; expCond="(player distance zoneklen_safezone) < 75;"; expActiv="inSafeZone = true;"; expDesactiv="inSafeZone = false;"; class Effects { }; }; class Item5 { position[]={6325.6772,304.99033,7807.7412}; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="zonestary_safezone"; expCond="(player distance zonestary_safezone) < 75;"; expActiv="inSafeZone = true;"; expDesactiv="inSafeZone = false;"; class Effects { }; }; class Item6 { position[]={1606.6443,289.70795,7803.5156}; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="bandit_safezone"; expCond="(player distance bandit_safezone) < 75;"; expActiv="inSafeZone = true;"; expDesactiv="inSafeZone = false;"; class Effects { }; }; class Item7 { position[]={12944.227,210.19823,12766.889}; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="Hero_safezone"; expCond="(player distance Hero_safezone) < 75;"; expActiv="inSafeZone = true;"; expDesactiv="inSafeZone = false;"; class Effects { }; }; class Item8 { position[]={12060.471,158.85699,12638.533}; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="Aircraft_safezone"; expCond="(player distance Aircraft_safezone) < 75;"; expActiv="inSafeZone = true;"; expDesactiv="inSafeZone = false;"; class Effects { }; }; class Item9 { position[]={12944.227,210.19823,12766.889}; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zonehero"; expCond="(player distance zonehero) < 75;"; expActiv="TitleText[""Now entering Hero Trader area - god mode on"",""PLAIN DOWN""]; canbuild = false; execVM ""theft.sqf"";"; expDesactiv="TitleText[""Now leaving Hero Trader area - god mode off"",""PLAIN DOWN""]; canbuild = true;"; class Effects { }; }; class Item10 { position[]={1606.6443,289.70795,7803.5156}; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zonebandit"; expCond="(player distance zonebandit) < 75;"; expActiv="TitleText[""Now entering Bandit Trader area - god mode on"",""PLAIN DOWN""]; canbuild = false; execVM ""theft.sqf"";"; expDesactiv="TitleText[""Now leaving Bandit Trader area - god mode off"",""PLAIN DOWN""]; canbuild = true;"; class Effects { }; }; class Item11 { position[]={12060.471,158.85699,12638.533}; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zoneplane"; expCond="(player distance zoneplane) < 75;"; expActiv="TitleText[""Now entering Plane Dealer area - god mode on"",""PLAIN DOWN""]; canbuild = false; execVM ""theft.sqf"";"; expDesactiv="TitleText[""Now leaving Plane Dealer area - god mode off"",""PLAIN DOWN""]; canbuild = true;"; class Effects { }; }; }; }; Styx 1 Link to comment Share on other sites More sharing options...
0 Stranger Posted November 2, 2013 Author Report Share Posted November 2, 2013 Yes, it is for Cherno. :) I will try this out now! Can i just put your Sensors into mine? Link to comment Share on other sites More sharing options...
0 Stranger Posted November 2, 2013 Author Report Share Posted November 2, 2013 The following error appears if i do it like you told me above: File mpmissions\__cur_mp.Chernarus\mission.sqm, line 1563: /Mission/: Missing `}` Link to comment Share on other sites More sharing options...
0 Stranger Posted November 2, 2013 Author Report Share Posted November 2, 2013 version=11; class Mission { addOns[]= { "chernarus", "ca_modules_animals", "dayz_anim", "dayz_code", "dayz_communityassets", "dayz_weapons", "dayz_equip", "dayz_epoch", "dayz_vehicles", "cacharacters_pmc", "ca_modules_functions", "glt_m300t", "suv_col", "csj_gyroac", "map_eu", "jetskiyanahuiaddon" }; addOnsAuto[]= { "dayz_weapons", "ca_modules_functions", "chernarus" }; randomSeed=11171215; class Intel { briefingName="DayZ Epoch Chernarus"; briefingDescription="DayZ Epoch Chernarus Private Server"; startWeather=0.067362607; forecastWeather=0.52341133; year=2008; month=10; day=1; hour=12; }; class Groups { items=2; class Item0 { side="WEST"; class Vehicles { items=100; class Item0 { position[]={-7244.9355,365.97467,19534.543}; azimut=-17.0839; id=11; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item1 { position[]={-7245.2188,366.0018,19535.338}; azimut=-17.0839; id=0; side="WEST"; vehicle="Survivor1_DZ"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item2 { position[]={-7245.9844,365.8941,19534.902}; azimut=-17.083944; id=5; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item3 { position[]={-7245.7793,366.00299,19536.176}; azimut=-17.083944; id=8; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item4 { position[]={-7245.502,365.97186,19535.32}; azimut=-17.083944; id=18; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item5 { position[]={-7246.252,365.8396,19534.508}; azimut=-17.083944; id=2; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item6 { position[]={-7244.6816,366.02472,19534.941}; azimut=-17.083937; id=9; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item7 { position[]={-7244.1113,366.13486,19535.801}; azimut=-17.083944; id=21; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item8 { position[]={-7244.2207,366.02667,19534.379}; azimut=-17.083944; id=13; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item9 { position[]={-7245.584,365.92297,19534.734}; azimut=-17.083944; id=7; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item10 { position[]={-7245.6055,366.00577,19535.961}; azimut=-17.0839; id=36; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item11 { position[]={-7245.502,365.94348,19534.91}; azimut=-17.083944; id=25; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item12 { position[]={-7245.0488,365.9512,19534.359}; azimut=-17.083944; id=43; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item13 { position[]={-7244.2598,366.04828,19534.742}; azimut=-17.083944; id=30; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item14 { position[]={-7244.707,366.10901,19536.191}; azimut=-17.083944; id=33; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item15 { position[]={-7244.5215,366.08228,19535.566}; azimut=-17.083944; id=1; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item16 { position[]={-7246.1973,365.91577,19535.527}; azimut=-17.083944; id=4; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item17 { position[]={-7244.2754,366.13422,19536.004}; azimut=-17.083944; id=3; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item18 { position[]={-7245.7637,365.94586,19535.328}; azimut=-17.083944; id=6; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item19 { position[]={-7246.0234,365.91901,19535.32}; azimut=-17.083944; id=10; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item20 { position[]={-7244.6504,366.00073,19534.555}; azimut=-17.083944; id=16; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item21 { position[]={-7245.1016,366.05789,19535.977}; azimut=-17.083944; id=19; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item22 { position[]={-7244.3926,366.10901,19535.789}; azimut=-17.083944; id=15; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item23 { position[]={-7245.1055,365.97046,19534.719}; azimut=-17.083944; id=23; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item24 { position[]={-7243.9824,366.12967,19535.563}; azimut=-17.083944; id=26; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item25 { position[]={-7243.9492,366.07623,19534.746}; azimut=-17.083944; id=29; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item26 { position[]={-7244.5723,366.02032,19534.738}; azimut=-17.083944; id=31; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item27 { position[]={-7244.7871,366.05829,19535.563}; azimut=-17.083944; id=28; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item28 { position[]={-7244.7051,366.05048,19535.344}; azimut=-17.083944; id=35; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item29 { position[]={-7244.0898,366.05066,19534.559}; azimut=-17.083944; id=27; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item30 { position[]={-7245.7246,365.89456,19534.529}; azimut=-17.083937; id=34; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item31 { position[]={-7244.4883,366.0018,19534.363}; azimut=-17.083944; id=46; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item32 { position[]={-7244.9922,366.08383,19536.193}; azimut=-17.083944; id=38; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item33 { position[]={-7244.5449,366.11032,19536.004}; azimut=-17.083944; id=32; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item34 { position[]={-7245.0957,366.02872,19535.547}; azimut=-17.083944; id=47; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item35 { position[]={-7245.9707,365.8685,19534.512}; azimut=-17.083944; id=41; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item36 { position[]={-7244.1563,366.15808,19536.195}; azimut=-17.083944; id=40; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item37 { position[]={-7245.5625,365.89777,19534.338}; azimut=-17.083944; id=44; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item38 { position[]={-7244.832,366.08411,19535.992}; azimut=-17.083944; id=48; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item39 { position[]={-7246.0391,365.97614,19536.168}; azimut=-17.083944; id=39; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item40 { position[]={-7243.9863,366.15912,19535.992}; azimut=-17.083944; id=37; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item41 { position[]={-7245.8613,365.89417,19534.723}; azimut=-17.083944; id=45; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item42 { position[]={-7246.5254,365.86578,19535.285}; azimut=-17.0839; id=49; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item43 { position[]={-7244.4004,366.02261,19534.551}; azimut=-17.083944; id=42; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item44 { position[]={-7245.1973,365.94858,19534.539}; azimut=-17.083944; id=22; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item45 { position[]={-7244.6719,366.08423,19535.789}; azimut=-17.083944; id=12; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item46 { position[]={-7244.5605,366.04813,19535.125}; azimut=-17.083944; id=14; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item47 { position[]={-7245.9102,365.94482,19535.527}; azimut=-17.0839; id=24; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item48 { position[]={-7245.6289,365.97433,19535.541}; azimut=-17.083944; id=20; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item49 { position[]={-7244.4277,366.07483,19535.34}; azimut=-17.083944; id=17; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item50 { position[]={-7244.9668,365.99765,19534.916}; azimut=-17.0839; id=51; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item51 { position[]={-7244.4414,366.13257,19536.191}; azimut=-17.0839; id=52; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item52 { position[]={-7246.166,365.94946,19535.969}; azimut=-17.0839; id=55; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item53 { position[]={-7246.4395,365.89023,19535.512}; azimut=-17.0839; id=53; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item54 { position[]={-7245.3574,366.0311,19535.965}; azimut=-17.0839; id=54; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item55 { position[]={-7246.125,365.86581,19534.699}; azimut=-17.0839; id=70; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item56 { position[]={-7246.3086,365.91998,19535.75}; azimut=-17.0839; id=60; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item57 { position[]={-7245.3652,365.94461,19534.727}; azimut=-17.0839; id=68; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item58 { position[]={-7246.1348,365.89316,19535.109}; azimut=-17.0839; id=66; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item59 { position[]={-7246.5098,365.81299,19534.5}; azimut=-17.0839; id=61; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item60 { position[]={-7245.7285,365.92142,19534.922}; azimut=-17.0839; id=63; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item61 { position[]={-7244.9961,366.02524,19535.352}; azimut=-17.0839; id=72; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item62 { position[]={-7245.3105,365.92368,19534.344}; azimut=-17.0839; id=57; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item63 { position[]={-7246.5078,365.84055,19534.895}; azimut=-17.0839; id=58; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item64 { position[]={-7245.5215,366.00006,19535.756}; azimut=-17.0839; id=62; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item65 { position[]={-7246.2598,365.86621,19534.902}; azimut=-17.0839; id=75; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item66 { position[]={-7246.3828,365.86755,19535.102}; azimut=-17.0839; id=56; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item67 { position[]={-7246.4238,365.92261,19535.957}; azimut=-17.0839; id=73; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item68 { position[]={-7243.9355,366.05197,19534.379}; azimut=-17.0839; id=69; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item69 { position[]={-7246.5176,365.89737,19535.73}; azimut=-17.0839; id=67; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item70 { position[]={-7244.7656,365.97693,19534.359}; azimut=-17.0839; id=65; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item71 { position[]={-7245.2012,365.97321,19534.898}; azimut=-17.0839; id=74; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item72 { position[]={-7245.625,365.94534,19535.117}; azimut=-17.0839; id=71; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item73 { position[]={-7244.8184,365.99875,19534.742}; azimut=-17.0839; id=59; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item74 { position[]={-7244.1191,366.07431,19534.938}; azimut=-17.0839; id=64; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item75 { position[]={-7244,366.09897,19535.141}; azimut=-17.0839; id=81; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item76 { position[]={-7244.4199,366.04663,19534.922}; azimut=-17.0839; id=83; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item77 { position[]={-7246.5293,365.92508,19536.148}; azimut=-17.0839; id=82; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item78 { position[]={-7245.5137,366.03052,19536.184}; azimut=-17.0839; id=84; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item79 { position[]={-7245.8438,365.86841,19534.326}; azimut=-17.0839; id=85; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item80 { position[]={-7245.8926,365.9769,19535.965}; azimut=-17.0839; id=77; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item81 { position[]={-7246.3965,365.83832,19534.699}; azimut=-17.0839; id=78; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item82 { position[]={-7246.084,365.84433,19534.33}; azimut=-17.0839; id=79; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item83 { position[]={-7245.4941,365.91776,19534.527}; azimut=-17.0839; id=76; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item84 { position[]={-7245.2324,366.02945,19535.758}; azimut=-17.0839; id=80; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item85 { position[]={-7245.3809,365.96979,19535.113}; azimut=-17.0839; id=97; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item86 { position[]={-7245.873,365.91943,19535.105}; azimut=-17.0839; id=98; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item87 { position[]={-7244.8418,366.02319,19535.125}; azimut=-17.0839; id=99; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item88 { position[]={-7244.1445,366.10074,19535.352}; azimut=-17.0839; id=100; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item89 { position[]={-7246.2871,365.89178,19535.313}; azimut=-17.0839; id=96; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item90 { position[]={-7246.3633,365.81516,19534.316}; azimut=-17.0839; id=87; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item91 { position[]={-7246.3027,365.94943,19536.168}; azimut=-17.0839; id=92; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item92 { position[]={-7245.7715,365.97437,19535.75}; azimut=-17.0839; id=88; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item93 { position[]={-7244.9824,366.05624,19535.781}; azimut=-17.0839; id=89; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item94 { position[]={-7244.2324,366.10815,19535.57}; azimut=-17.0839; id=90; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item95 { position[]={-7245.1289,365.99649,19535.129}; azimut=-17.0839; id=86; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item96 { position[]={-7245.248,366.05765,19536.188}; azimut=-17.0839; id=93; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item97 { position[]={-7245.3652,366.00076,19535.537}; azimut=-17.0839; id=94; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item98 { position[]={-7244.2832,366.07361,19535.137}; azimut=-17.0839; id=91; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item99 { position[]={-7246.0605,365.94415,19535.738}; azimut=-17.0839; id=95; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={-143.93861,0.52647489,2319.5012}; id=50; side="LOGIC"; vehicle="FunctionsManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; }; class Markers { items=17; class Item0 { position[]={7839.6055,381.33774,8414.7324}; name="center"; type="Empty"; }; class Item1 { position[]={-7245.377,365.98782,19535.367}; name="respawn_west"; type="Empty"; }; class Item2 { position[]={4932.3345,0.39950246,1989.1094}; name="spawn0"; type="Empty"; }; class Item3 { position[]={2236.0391,0.63119155,1923.3735}; name="spawn1"; type="Empty"; }; class Item4 { position[]={8738.1328,0.45720705,2122.1082}; name="spawn2"; type="Empty"; }; class Item5 { position[]={10909.267,0.57597214,2422.3096}; name="spawn3"; type="Empty"; }; class Item6 { position[]={13510.764,0.44504455,5249.3027}; name="spawn4"; type="Empty"; }; class Item7 { position[]={6326.4805,304.99265,7809.4888}; name="Tradercitystary"; text="Trader City Stary"; type="mil_circle"; colorName="ColorBlack"; }; class Item8 { position[]={4361.4937,3,2259.9526}; name="wholesaleSouth"; text="Wholesaler"; type="mil_dot"; colorName="ColorBlack"; }; class Item9 { position[]={13532.614,3.0083523,6355.9497}; name="boatTraderEast"; text="Wholesaler"; type="mil_dot"; colorName="ColorBlack"; }; class Item10 { position[]={7989.3354,0.30462033,2900.9946}; name="BoatDealerSouth"; text="Boat Dealer"; type="mil_dot"; colorName="ColorBlack"; }; class Item11 { position[]={12060.471,158.85699,12638.533}; name="AirVehicles"; text="Aircraft Dealer"; type="mil_dot"; colorName="ColorGreen"; }; class Item12 { position[]={1606.6443,289.70795,7803.5156}; name="BanditDen"; text="Bandit Camp"; type="mil_dot"; colorName="ColorRed"; }; class Item13 { position[]={11447.91,317.27109,11364.536}; name="Klen"; text="Trader City Klen"; type="mil_circle"; colorName="ColorGreen"; }; class Item14 { position[]={13441.16,1.1406164,5429.3013}; name="BoatDealerEast"; text="Boat Dealer"; type="mil_dot"; colorName="ColorBlack"; }; class Item15 { position[]={4064.2258,365.13501,11665.938}; name="TradercityBash"; text="Trader City Bash"; type="mil_circle"; colorName="ColorBlack"; }; class Item16 { position[]={12944.227,210.19823,12766.889}; name="HeroTrader"; text="Hero Camp"; type="mil_dot"; colorName="ColorBlue"; }; }; class Sensors { items=12; class Item0 { position[]={6325.6772,304.99033,7807.7412}; a=100; b=100; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zonestary"; expCond="(player distance zonestary) < 75;"; expActiv="TitleText[""Now entering trader city Stary - god mode on"",""PLAIN DOWN""]; canbuild = false; execVM ""theft.sqf"";"; expDesactiv="TitleText[""Now leaving trader city Stary - god mode off"",""PLAIN DOWN""]; canbuild = true;"; class Effects { }; }; class Item1 { position[]={4063.4226,365.00577,11664.19}; a=100; b=100; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zonebash"; expCond="(player distance zonebash) < 75;"; expActiv="TitleText[""Now entering trader city Bash - god mode on"",""PLAIN DOWN""]; canbuild = false; execVM ""theft.sqf"";"; expDesactiv="TitleText[""Now leaving trader city Bash - god mode off"",""PLAIN DOWN""]; canbuild = true;"; class Effects { }; }; class Item2 { position[]={11447.472,317.26886,11364.504}; a=100; b=100; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zoneklen"; expCond="(player distance zoneklen) < 75;"; expActiv="TitleText[""Now entering trader city Klen - god mode on"",""PLAIN DOWN""]; canbuild = false; execVM ""theft.sqf"";"; expDesactiv="TitleText[""Now leaving trader city Klen - god mode off"",""PLAIN DOWN""]; canbuild = true;"; class Effects { }; }; class Item3 { position[]={4063.4226,365.00577,11664.19}; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="zonebash_safezone"; expCond="(player distance zonebash_safezone) < 75;"; expActiv="inSafeZone = true;"; expDesactiv="inSafeZone = false;"; class Effects { }; }; class Item4 { position[]={11447.472,317.26886,11364.504}; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="zoneklen_safezone"; expCond="(player distance zoneklen_safezone) < 75;"; expActiv="inSafeZone = true;"; expDesactiv="inSafeZone = false;"; class Effects { }; }; class Item5 { position[]={6325.6772,304.99033,7807.7412}; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="zonestary_safezone"; expCond="(player distance zonestary_safezone) < 75;"; expActiv="inSafeZone = true;"; expDesactiv="inSafeZone = false;"; class Effects { }; }; class Item6 { position[]={1606.6443,289.70795,7803.5156}; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="bandit_safezone"; expCond="(player distance bandit_safezone) < 75;"; expActiv="inSafeZone = true;"; expDesactiv="inSafeZone = false;"; class Effects { }; }; class Item7 { position[]={12944.227,210.19823,12766.889}; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="Hero_safezone"; expCond="(player distance Hero_safezone) < 75;"; expActiv="inSafeZone = true;"; expDesactiv="inSafeZone = false;"; class Effects { }; }; class Item8 { position[]={12060.471,158.85699,12638.533}; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="Aircraft_safezone"; expCond="(player distance Aircraft_safezone) < 75;"; expActiv="inSafeZone = true;"; expDesactiv="inSafeZone = false;"; class Effects { }; }; class Item9 { position[]={12944.227,210.19823,12766.889}; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zonehero"; expCond="(player distance zonehero) < 75;"; expActiv="TitleText[""Now entering Hero Trader area - god mode on"",""PLAIN DOWN""]; canbuild = false; execVM ""theft.sqf"";"; expDesactiv="TitleText[""Now leaving Hero Trader area - god mode off"",""PLAIN DOWN""]; canbuild = true;"; class Effects { }; }; class Item10 { position[]={1606.6443,289.70795,7803.5156}; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zonebandit"; expCond="(player distance zonebandit) < 75;"; expActiv="TitleText[""Now entering Bandit Trader area - god mode on"",""PLAIN DOWN""]; canbuild = false; execVM ""theft.sqf"";"; expDesactiv="TitleText[""Now leaving Bandit Trader area - god mode off"",""PLAIN DOWN""]; canbuild = true;"; class Effects { }; }; class Item11 { position[]={12060.471,158.85699,12638.533}; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zoneplane"; expCond="(player distance zoneplane) < 75;"; expActiv="TitleText[""Now entering Plane Dealer area - god mode on"",""PLAIN DOWN""]; canbuild = false; execVM ""theft.sqf"";"; expDesactiv="TitleText[""Now leaving Plane Dealer area - god mode off"",""PLAIN DOWN""]; canbuild = true;"; class Effects { }; }; }; }; class Intro { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=6913869; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroWin { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=4081731; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroLoose { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=4975929; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; Link to comment Share on other sites More sharing options...
0 Stranger Posted November 2, 2013 Author Report Share Posted November 2, 2013 [sOLVED] Forgot an }; THX MAN Link to comment Share on other sites More sharing options...
0 WadeWilson Posted November 4, 2013 Report Share Posted November 4, 2013 Thanks! Worked great for me. Link to comment Share on other sites More sharing options...
0 MadHatter05 Posted November 6, 2013 Report Share Posted November 6, 2013 Have you had any issues with the anti-theft lagging and still allowing someone to access a backpack? Link to comment Share on other sites More sharing options...
0 r00st3r Posted January 18, 2014 Report Share Posted January 18, 2014 I added these two scripts in and they are working great except for one issue .... no one can access their own backpacks or any vehicles inventory while in the safezone. Link to comment Share on other sites More sharing options...
0 Storm Posted January 18, 2014 Report Share Posted January 18, 2014 http://pastebin.com/RazvkhBx Auto redirects players to their own backpack unless tagged as friendly. Should stop zombies from spawning in Safezones. Also adds Hero and Bandit camps to safezones. Link to comment Share on other sites More sharing options...
0 r00st3r Posted January 18, 2014 Report Share Posted January 18, 2014 Thanks for the help. Link to comment Share on other sites More sharing options...
0 Line2.lv Posted January 28, 2014 Report Share Posted January 28, 2014 MGT, can you please make that players from outside safezone cannot destroy any objects for example car, heli, wall inside the safezone? Thx! Link to comment Share on other sites More sharing options...
0 Razrbac Posted March 9, 2014 Report Share Posted March 9, 2014 "Create a new file in your mission file called theft.sqf" how do you create a file in a file? keep getting, can not find theft.sqf any help would be appreciated Link to comment Share on other sites More sharing options...
0 Caza397 Posted May 30, 2014 Report Share Posted May 30, 2014 "Create a new file in your mission file called theft.sqf" how do you create a file in a file? keep getting, can not find theft.sqf any help would be appreciated Create a file in your mission.PBO called theft.sqf :) Link to comment Share on other sites More sharing options...
0 Caza397 Posted May 30, 2014 Report Share Posted May 30, 2014 also, I'm having a problem. ive followed all the above steps correctly but when I go into a trader zone I don't actually have god mode on, even though it indicates it on screen :/ Link to comment Share on other sites More sharing options...
0 roofman2002 Posted November 3, 2014 Report Share Posted November 3, 2014 I have all this exactly, i'm only getting the godmode msg but not actually getting godmode. I created the theft.sqf file and getting a theft.sqf not found msg. I used the creat new text doc to create it. should I use something else? Link to comment Share on other sites More sharing options...
Question
Stranger
Hey guys,
does anyone have a good SafeZone Script with GodMode? Would be really nice if you can help me set this up on my Server.
Greets
Stranger
Link to comment
Share on other sites
15 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now