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1.0.3 .rpt spam


Sukkaed

Question

What is causing this?

 

15:39:45 "CLEANUP: Purge performed on null OBJ: <NULL-object>"
15:39:45 "CLEANUP: Purge performed on null OBJ: <NULL-object>"
15:39:46 "CLEANUP: Purge performed on null OBJ: <NULL-object>"
15:39:47 "CLEANUP: Purge performed on null OBJ: <NULL-object>"
15:39:48 "CLEANUP: Purge performed on null OBJ: <NULL-object>"
15:39:48 "CLEANUP: Purge performed on null OBJ: <NULL-object>"
15:39:49 "CLEANUP: Purge performed on null OBJ: <NULL-object>"
15:39:50 "CLEANUP: Purge performed on null OBJ: <NULL-object>"
15:39:51 "CLEANUP: Purge performed on null OBJ: <NULL-object>"
15:39:52 "CLEANUP: Purge performed on null OBJ: <NULL-object>"
15:39:52 "CLEANUP: Purge performed on null OBJ: <NULL-object>"
15:39:53 "CLEANUP: Purge performed on null OBJ: <NULL-object>"

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That is just debug messages that should have been commented out. Please report your server FPS. 

 

DZE_DiagFpsSlow = Report fps every 5 minutes

 

or

 

DZE_DiagFpsFast = Report fps every 1 minute

 

Also enable this to get a better Idea of what is going on.

 

DZE_DiagVerbose = Reports fps, total object count, and player count.

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"DEBUG FPS : 12.7085 OBJECTS: 6515 : PLAYERS: 13"
"DEBUG FPS : 10.0251 OBJECTS: 6691 : PLAYERS: 17"
"DEBUG FPS : 5.17297 OBJECTS: 7296 : PLAYERS: 27"
"DEBUG FPS : 4.57404 OBJECTS: 7390 : PLAYERS: 31"
"DEBUG FPS : 3.18281 OBJECTS: 7575 : PLAYERS: 45"
"DEBUG FPS : 2.35433 OBJECTS: 8046 : PLAYERS: 47"
"DEBUG FPS : 2.43605 OBJECTS: 8388 : PLAYERS: 48"
"DEBUG FPS : 2.29292 OBJECTS: 8483 : PLAYERS: 49"
"DEBUG FPS : 2.01537 OBJECTS: 8857 : PLAYERS: 47"

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"DEBUG FPS : 12.7085 OBJECTS: 6515 : PLAYERS: 13"

"DEBUG FPS : 10.0251 OBJECTS: 6691 : PLAYERS: 17"

"DEBUG FPS : 5.17297 OBJECTS: 7296 : PLAYERS: 27"

"DEBUG FPS : 4.57404 OBJECTS: 7390 : PLAYERS: 31"

"DEBUG FPS : 3.18281 OBJECTS: 7575 : PLAYERS: 45"

"DEBUG FPS : 2.35433 OBJECTS: 8046 : PLAYERS: 47"

"DEBUG FPS : 2.43605 OBJECTS: 8388 : PLAYERS: 48"

"DEBUG FPS : 2.29292 OBJECTS: 8483 : PLAYERS: 49"

"DEBUG FPS : 2.01537 OBJECTS: 8857 : PLAYERS: 47"

I have similar problems on my server, massive FPS drops server side, I had to remove many player bases and custom map addition so the server was running above 10 FPS :/

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I'm also getting much more this after restarts which stops the server from loading.

 

18:04:41 NetServer::finishDestroyPlayer(50968390): DESTROY immediately after CREATE, both cancelled
18:04:50 NetServer::finishDestroyPlayer(627654766): DESTROY immediately after CREATE, both cancelled
18:04:56 NetServer::finishDestroyPlayer(661599946): DESTROY immediately after CREATE, both cancelled
18:04:56 NetServer::finishDestroyPlayer(680605134): DESTROY immediately after CREATE, both cancelled
18:04:57 NetServer::finishDestroyPlayer(1696803989): DESTROY immediately after CREATE, both cancelled
18:05:14 NetServer::finishDestroyPlayer(1711401754): DESTROY immediately after CREATE, both cancelled

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I removed most of my custom buildings. There was very small improvement to FPS.

 

"DEBUG FPS : 5.82666 OBJECTS: 5470 : PLAYERS: 37"
"DEBUG FPS : 3.6405 OBJECTS: 5757 : PLAYERS: 42"
"DEBUG FPS : 3.34308 OBJECTS: 5887 : PLAYERS: 43"
"DEBUG FPS : 2.8834 OBJECTS: 6225 : PLAYERS: 48"

"DEBUG FPS : 2.45927 OBJECTS: 6471 : PLAYERS: 49"

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The light mod was enabled by default for chernarus 11 this maybe causing some issues. Look to see if you have this enabled:

if (true) then{
 [0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
};

Change to: 

//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";

Also if you have your own anti-hack might want to make sure you do not have ours enabled.

[] execVM "\z\addons\dayz_code\system\antihack.sqf";
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maybe it is missing fom mission.17 lol, it should be in the init.sqf of every mission. :)

 

Edit: just checked it is in there, but added after the 1.0.3 patch it seems haha? :o

https://github.com/vbawol/DayZ-Epoch/blob/master/Server%20Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf#L80

Edited by Axe Cop
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i don't know what you guys are doing, this is the only place "DZE_DiagVerbose" is used:

dze_diag_fps = {
	if(DZE_DiagVerbose) then {
		diag_log format["DEBUG FPS : %1 OBJECTS: %2 : PLAYERS: %3", diag_fps,(count (allMissionObjects "")),(playersNumber west)];
	} else {
		diag_log format["DEBUG FPS : %1", diag_fps];
	};
};

in server_functions.sqf

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