TayTayTheKiller Posted July 6, 2013 Report Share Posted July 6, 2013 Here is my clean server/mission pbo's with base building 1.2 with kikyou2's 0.3 improvements for epoch 1.0.1.4 Chernarus. Also Have more Materials to build with now so now possible to add more stuff to build. I have added 10ozGoldBar Goldbar 10ozSilverBar Pole Plywood and Burlap There is a few issues 1.Cant remove plot poles (I feel this is better for base building mod anyway as it will stop the retards building in silly places) 2.Cant remove wrecks (this breaks the remove object option for some reason and worst of all the admin override function) All credits to Daimyo21 & kikyou2 for there amazing work (best mod ever!!) Edit updating. PetuniaEpoch, 7804364, Bungle and 3 others 6 Link to comment Share on other sites More sharing options...
Bungle Posted July 6, 2013 Report Share Posted July 6, 2013 Thanks Tay Tay. Will look to add this into the new pack update with a separate release for on and off. PetuniaEpoch, boxman80 and TayTayTheKiller 3 Link to comment Share on other sites More sharing options...
TayTayTheKiller Posted July 6, 2013 Author Report Share Posted July 6, 2013 Link Updated Missed some stuff out. Edit>>>> Also Bungle I cant send you messages says you cant receive messages :/ Link to comment Share on other sites More sharing options...
Armifer Posted July 6, 2013 Report Share Posted July 6, 2013 Id remove the currency from this, as there is an exploit to allow players to recieve unlimited amounts. Instead I'd use Tin, Aluminum, to give them some use. Also you could add canvas, lumber, H-barrier kits, or lightbulbs to that menu as well, it works quite nice to increase the cost of building the best stuff, whilst preventing much of the exploiting with currency. I've sent you a PM TayTay. Link to comment Share on other sites More sharing options...
TayTayTheKiller Posted July 6, 2013 Author Report Share Posted July 6, 2013 You talking about the edit code function? i think im just going to remove it from this release i dont have the edit code option on my server. as you can remove without the code anyway if you are the owner.. Link to comment Share on other sites More sharing options...
Armifer Posted July 6, 2013 Report Share Posted July 6, 2013 I'll send you another PM, rather than talk about it publicly where it may be found and used. Link to comment Share on other sites More sharing options...
Xenesis Posted July 6, 2013 Report Share Posted July 6, 2013 if u get the remove vehicle to work ill buy it ^^ otherwise i wount use it since i use the remove wreck option alot ;) pls get that working and try to get the remove plot working again aswell since its part of epoch. Link to comment Share on other sites More sharing options...
TayTayTheKiller Posted July 6, 2013 Author Report Share Posted July 6, 2013 if u get the remove vehicle to work ill buy it ^^ otherwise i wount use it since i use the remove wreck option alot ;) pls get that working and try to get the remove plot working again aswell since its part of epoch. I want the remove wreck option myself But the remove plot pole thins is a bit silly with the base building mod to be honest. Link to comment Share on other sites More sharing options...
Xenesis Posted July 6, 2013 Report Share Posted July 6, 2013 true but then if you could make it optional Link to comment Share on other sites More sharing options...
Armifer Posted July 6, 2013 Report Share Posted July 6, 2013 I could help you with a work around for that, when Im free though. You can get both to work, removing wrecks and base building. PetuniaEpoch and Xenesis 2 Link to comment Share on other sites More sharing options...
Xenesis Posted July 6, 2013 Report Share Posted July 6, 2013 I could help you with a work around for that, when Im free though. You can get both to work, removing wrecks and base building. that would be awesome Link to comment Share on other sites More sharing options...
PetuniaEpoch Posted July 6, 2013 Report Share Posted July 6, 2013 I would also like that :D I could help you with a work around for that, when Im free though. You can get both to work, removing wrecks and base building. Link to comment Share on other sites More sharing options...
Dobrowney Posted July 7, 2013 Report Share Posted July 7, 2013 Hmmm there I no link to the files Link to comment Share on other sites More sharing options...
PetuniaEpoch Posted July 7, 2013 Report Share Posted July 7, 2013 Hmmm there I no link to the files I think he is working on a bugfix :) Link to comment Share on other sites More sharing options...
Bungle Posted July 7, 2013 Report Share Posted July 7, 2013 Sorry about the inability to PM me.. Seems my inbox was full... Link to comment Share on other sites More sharing options...
PetuniaEpoch Posted July 7, 2013 Report Share Posted July 7, 2013 Sorry about the inability to PM me.. Seems my inbox was full... Must be because you're so popular :D Link to comment Share on other sites More sharing options...
PetuniaEpoch Posted July 7, 2013 Report Share Posted July 7, 2013 Hey TayTay, hows it going with the updates? :) Here is my clean server/mission pbo's with base building 1.2 with kikyou2's 0.3 improvements for epoch 1.0.1.4 Chernarus. Also Have more Materials to build with now so now possible to add more stuff to build. I have added 10ozGoldBar Goldbar 10ozSilverBar Pole Plywood and Burlap There is a few issues 1.Cant remove plot poles (I feel this is better for base building mod anyway as it will stop the retards building in silly places) 2.Cant remove wrecks (this breaks the remove object option for some reason and worst of all the admin override function) All credits to Daimyo21 & kikyou2 for there amazing work (best mod ever!!) Edit updating. Link to comment Share on other sites More sharing options...
exodon Posted July 7, 2013 Report Share Posted July 7, 2013 he better be fast ^^ cause i got a version wich is running PERFECT... only thing is... i remove the function for owners to remove their objects directly... instead to make all work perfect, u now have to enter a code to remove the object... but the "owner" can always edit the code without entering the correct code... other players can only remove the items when they know the right code... base building is writing to databse and epoch build too... the remove wreck function is working too and remove plot pole is also working like it should... and in my version no menus are flikering... :P the only thing i want to add, is more materials... but not the same like tay tay.... i got some better ideas.... and some more buildables will be added too... when this is done... (i think it will be in 1 or 2 hours) i'm gonna release my files with a tutorial how to add it to epoch 1.0.1.4 ;) but i think because writing the tutorial needs time too it will be released in about 3 to max 6 hours... i already tested every function to be sure its working when i start a [Release] thread ^^ but guys... just a question: do u want me to release a "mini pack" wich is ready to run for chernarus (maybe one for takistan too) wich comes with selfbloodbag and protected trader cities and a custom loading screen? or should i only release my files with a tutorial how to get add them to your server? ***before anybody starts crying cause i would steal taytay's work... just to clarify: i've done all by myself... i took the clean epoch mission and server pbo... downloaded base building 1.2... downloaded improvements 0.1 and 0.3.... and then i was sitting here for 3 days... coding and coding... (im a code noob...) also yesterday i was asking some questions in the forums and taytay just answered with a "i will release my version soon" post... so i thought i'm gonna announce my version in his thread too.... and no i dont want to fight or start a war... i just want to give u something u are waiting for... why waiting for something when theres already someone who got it ready to share... i fixed all issues wich were causing base building to not work properly and now i customize it a bit and then i release it if u want me to... but if u all say "no no we dont want your version" then i wont release them and keep them in secret :D Link to comment Share on other sites More sharing options...
TayTayTheKiller Posted July 7, 2013 Author Report Share Posted July 7, 2013 sorry about no update yet me and Armifer are working on somthing work in progress.. Link to comment Share on other sites More sharing options...
PetuniaEpoch Posted July 7, 2013 Report Share Posted July 7, 2013 I'd love to see your version too :) I'm sure we can all 'play nicely' :D As to whether part of a mini bundle or just the base building scripts, I'd prefer just the base building myself, but I'm sure others may disagree :) he better be fast ^^ cause i got a version wich is running PERFECT... only thing is... i remove the function for owners to remove their objects directly... instead to make all work perfect, u now have to enter a code to remove the object... but the "owner" can always edit the code without entering the correct code... other players can only remove the items when they know the right code... base building is writing to databse and epoch build too... the remove wreck function is working too and remove plot pole is also working like it should... and in my version no menus are flikering... :P the only thing i want to add, is more materials... but not the same like tay tay.... i got some better ideas.... and some more buildables will be added too... when this is done... (i think it will be in 1 or 2 hours) i'm gonna release my files with a tutorial how to add it to epoch 1.0.1.4 ;) but i think because writing the tutorial needs time too it will be released in about 3 to max 6 hours... i already tested every function to be sure its working when i start a [Release] thread ^^ but guys... just a question: do u want me to release a "mini pack" wich is ready to run for chernarus (maybe one for takistan too) wich comes with selfbloodbag and protected trader cities and a custom loading screen? or should i only release my files with a tutorial how to get add them to your server? ***before anybody starts crying cause i would steal taytay's work... just to clarify: i've done all by myself... i took the clean epoch mission and server pbo... downloaded base building 1.2... downloaded improvements 0.1 and 0.3.... and then i was sitting here for 3 days... coding and coding... (im a code noob...) also yesterday i was asking some questions in the forums and taytay just answered with a "i will release my version soon" post... so i thought i'm gonna announce my version in his thread too.... and no i dont want to fight or start a war... i just want to give u something u are waiting for... why waiting for something when theres already someone who got it ready to share... i fixed all issues wich were causing base building to not work properly and now i customize it a bit and then i release it if u want me to... but if u all say "no no we dont want your version" then i wont release them and keep them in secret :D Link to comment Share on other sites More sharing options...
PetuniaEpoch Posted July 7, 2013 Report Share Posted July 7, 2013 Oooo that looks nice too :D sorry about no update yet me and Armifer are working on somthing work in progress.. Link to comment Share on other sites More sharing options...
exodon Posted July 7, 2013 Report Share Posted July 7, 2013 well ^^ i guess i wont add more materials... xD (too much to do and meanwhile i'm a bit to lazy to do that much of coding again ^^) but some buildables will be added... Link to comment Share on other sites More sharing options...
Xenesis Posted July 7, 2013 Report Share Posted July 7, 2013 the building materials looks nice but the Ignots are a bit to much Link to comment Share on other sites More sharing options...
wangtangnoodle Posted July 7, 2013 Report Share Posted July 7, 2013 he better be fast ^^ cause i got a version wich is running PERFECT... only thing is... i remove the function for owners to remove their objects directly... instead to make all work perfect, u now have to enter a code to remove the object... but the "owner" can always edit the code without entering the correct code... other players can only remove the items when they know the right code... base building is writing to databse and epoch build too... the remove wreck function is working too and remove plot pole is also working like it should... and in my version no menus are flikering... :P the only thing i want to add, is more materials... but not the same like tay tay.... i got some better ideas.... and some more buildables will be added too... when this is done... (i think it will be in 1 or 2 hours) i'm gonna release my files with a tutorial how to add it to epoch 1.0.1.4 ;) but i think because writing the tutorial needs time too it will be released in about 3 to max 6 hours... i already tested every function to be sure its working when i start a [Release] thread ^^ but guys... just a question: do u want me to release a "mini pack" wich is ready to run for chernarus (maybe one for takistan too) wich comes with selfbloodbag and protected trader cities and a custom loading screen? or should i only release my files with a tutorial how to get add them to your server? ***before anybody starts crying cause i would steal taytay's work... just to clarify: i've done all by myself... i took the clean epoch mission and server pbo... downloaded base building 1.2... downloaded improvements 0.1 and 0.3.... and then i was sitting here for 3 days... coding and coding... (im a code noob...) also yesterday i was asking some questions in the forums and taytay just answered with a "i will release my version soon" post... so i thought i'm gonna announce my version in his thread too.... and no i dont want to fight or start a war... i just want to give u something u are waiting for... why waiting for something when theres already someone who got it ready to share... i fixed all issues wich were causing base building to not work properly and now i customize it a bit and then i release it if u want me to... but if u all say "no no we dont want your version" then i wont release them and keep them in secret :D You sound like some kind of glory-seeking dong, so I'm sticking with TayTay's files. Link to comment Share on other sites More sharing options...
TayTayTheKiller Posted July 7, 2013 Author Report Share Posted July 7, 2013 the building materials looks nice but the Ignots are a bit to much They where place holders so i could see what i was moving around :D Link to comment Share on other sites More sharing options...
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