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Short Game Freezes every 5min


Cryten

Question

We tested with Vanilla Epoch Missionfile...

 

Every 5 Minutes many players freeze the game for 1-5 seconds..

 

 

RPT Log

 

 
 
here is a freeze:
16:02:09 Server: Object 21:9 not found (message 70)
16:02:09 Server: Object 21:8 not found (message 89)
16:02:09 Unit 21:3 not found, cannot update
16:02:09 "ERROR: server_playerSync: Cannot Sync Player BFH10 [5102]. Position in debug! [20387.7,-5039.56,145.761]"
16:02:09 "ERROR: server_playerSync: Cannot Sync Player xBlackWolf87 [5115]. Position in debug! [20385.6,-5039.43,145.747]"
16:02:26 Server: Object 21:44 not found (message 70)
16:02:28 Server: Object 21:72 not found (message 70)
16:02:28 Server: Object 21:71 not found (message 70)
16:02:29 NetServer::SendMsg: cannot find channel #341781534, users.card=15
16:02:29 NetServer: users.get failed when sending to 341781534
16:02:29 Message not sent - error 0, message ID = ffffffff, to 341781534 (Scott)
16:02:30 "TIME SYNC: Local Time set to [2013,8,3,6,2]"
16:02:35 Server: Object info 21:12 not found during Changing Owner
16:02:35 Server: Object info 21:11 not found during Changing Owner
16:02:50 "ERROR: server_playerSync: Cannot Sync Player Norman [5033]. Position in debug! [20386.1,-5037.76,145.754]"
16:03:05 Server: Object 25:7 not found (message 94)
16:03:05 "ERROR: server_playerSync: Cannot Sync Player Scott [5109]. Position in debug! [20387.4,-5038.37,145.762]"
16:03:09 Server: Object 23:43 not found (message 94)
16:03:36 Server: Object 25:20 not found (message 94)
 
 
pls help me :)
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okay every 5minutes the server updated the Time and the player has a freeze....

 

 

16:07:30 "TIME SYNC: Local Time set to [2013,8,3,6,7]"

 

 

okay the freezes come from Time SYNC

 

 

we tested and all players withi freeze write "+" in sidechat.... an was read in the logs? ;) ---->>> 16:37:31 "TIME SYNC: Local Time set to [2013,8,3,6,37]"

 

 

the players are freeze have a low price Computer and low Hardware.

 

 

 

 

 

Here the same problem an all ignore that? o_O

 

 

http://dayzepoch.com/forum/index.php?/topic/2085-time-sync-lag/

 

 

 

EDIT:

 

UPDATE: ok we changed the Time Sync to 60 Min.... 30min until now without freez .. .server running fine..... no freezes no lags... nothing

 

on taviana there are not these Freeze ... its funny :P

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In the "server_cleanup.fsm" file

 

search "300" an you come to "Time Sync" variable

 

change this to 3600.

class time_sync
        {
          priority = 1.000000;
          to="sync_the_time";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastUpdate) > 3600)"/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/"_lastUpdate = diag_tickTime;"/*%FSM</ACTION""">*/;
        };
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I've been getting this since I first started playing Epoch, so does my friend, neither of us have "cheap computers". Every so often Epoch freezes, stutters with low frame rate. I figured it might have something to do with the server updating since my last Steam related theory didn't pan out. 

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